Ranked run

Burglar

Run aleouwmgy27g0m9 · Sep 16, 2026, 3:56 AM

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Patch unknownUpdated Sep 16, 2026, 4:17 AM11 observed rounds
Outcomeunknown
Record74
MMR658?
Tierbronze

Trainer effect

Burglar

Trinket gifts only offer 2 choices, but you can take both of them.

Selected team

Round 13

Round result: win

Build code unavailable
Patch unknownUpdated Sep 16, 2026, 4:17 AM4 board slots71 trinkets
4 of 6board slots filled
Slot 1Level 3

Dollhime

Curio

Tier 3 · Cost 40

Cooldown6s
Multicast

Exact level stats unavailable.

Ability / passive

On Trinket Gained +180 Damage permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Shrinell

Curio

Tier 4 · Cost 50

Cooldown8s
Multicast
Damage160
Ongoing

Ally behind has +0.5% Cooldown Speed for each Trinket that you own.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Gachapod

Curio

Tier 5 · Cost 60

Cooldown6s
Multicast
Damage300
Ability / passive

When this triggers, gain 3 random non-unique Common Trinkets, then improve this ability for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2

Vipair

CurioToxic

Tier 3 · Cost 35

Cooldown6.5s
Multicast2
Poison10
Ability / passive

Gains +8 Poison permanently whenever you gain a Trinket.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Curio × 4Dollhime · Shrinell · Gachapod · Vipair

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • DamageShrinell: 160 · Gachapod: 300
  • PoisonVipair: 10

Round inventory

Trinkets

71 trinkets · 30 types

Junk × 3

Does nothing.

Sapphire Ring × 5

Monsters in your shop have +10% Heal.

Quick Flag × 7

Your monsters in the leftmost column have +5% Cooldown Speed.

Poison Orb

Your Toxic monsters have +3 Poison.

Gold Bracelet × 2

At the start of each day, give a random monster +8 Sell Value.

Training Weights × 4

+100 HP

Tempo Charm × 4

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Gold Trophy × 7

On Victory Gain $8.

Warhorn

On Battle Start Your monsters gain +10 Damage permanently.

Topaz Amulet

You receive 25% more Shield.

Fool's Gold

Increase Income by $15. The shop no longer stocks Item.

Boxing Glove × 4

On Victory Your team gains +5 Damage permanently.

Gold Nugget × 3

Increase Income by $3.

Blitz Bell × 2

Monsters in your shop have +30% Cooldown Speed.

Topaz Ring × 3

Monsters in your shop have +10% Shield.

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.

Small Club × 3

Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Quick Bell × 4

Monsters in your shop have +5% Cooldown Speed.

Momentum Flag

On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Echo Bell

When you buy a 0 cost item, use it an additional time.

Power Pouch × 3

When you buy an item, give your monsters +2 Damage.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Power Bell

Monsters in your shop have +25 Damage.

Fire Orb

Your Fire monsters have +3 Burn.

Terrarium

Your Bug monsters have +20% Damage.

Wood Sword

Your monsters have +5 Damage.

Barbell × 2

+5000 HP

Winged Crown

Your top middle monster has +1 Multicast.

Mighty Bell

Monsters in your shop have +300 Damage.

Metronome

When your monsters cast, they gain +10 Damage for this battle.