Ranked run
Monster Ranger
Run kvob6siqtmqe2h9 · Sep 12, 2026, 11:51 AM

Trainer effect
Monster Ranger
Start with an Uncommon monster. Get another copy of that monster every 2 days.
Selected team
Round 6
Round result: win

Emburn
Tier 2 · Cost 30
On Knockout of any monster, this gains +8 Burn permanently.
No equipment observed on this monster.

Ratacomb
Tier 1 · Cost 15
+2 Multicast permanently.
No equipment observed on this monster.

Lamplet
Tier 1 · Cost 5
Ability details unavailable.
No equipment observed on this monster.

Nekoffin
Tier 2 · Cost 20
Gain 2 random non-unique Uncommon Trinkets.
No equipment observed on this monster.

Petrirex
Tier 3 · Cost 40
Knockout adjacent allies and gain +50 Shield and +50 Damage permanently for each ally Knockout.
No equipment observed on this monster.

Nekoffin
Tier 2 · Cost 20
Gain a random non-unique Common Trinket.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Ghost × 4Emburn · Ratacomb · Nekoffin · Petrirex
- Fire × 2Emburn · Lamplet
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnEmburn: 12 · Lamplet: 2
- DamageRatacomb: 40 · Nekoffin: 500 · Petrirex: 50 · Nekoffin: 250
Round inventory
Trinkets
11 trinkets · 8 types

Topaz Ring
Monsters in your shop have +10% Shield.

Small Club × 2
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Power Pouch
When you buy an item, give your monsters +2 Damage.

Locked Box
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Power Band × 3
Give the first monster you buy each day +20 Damage.

Power Crown
Your top middle monster has +20 Damage.

Sea Crest
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Quick Bell
Monsters in your shop have +5% Cooldown Speed.
