Ranked run
Mad Scientist
Run fdv65gkztud8cj8 · Sep 12, 2026, 7:02 AM

Trainer effect
Mad Scientist
On day 7, transform monsters on your active team into random level 1 Legendary monsters.
Selected team
Round 11
Round result: win

Drumire
Tier 4 · Cost 40
When a Toxic ally casts, give it +5% Cooldown Speed for this battle.
No equipment observed on this monster.

Snapscald
Tier 4 · Cost 50
Trigger this when an ally of level 3 or above casts. (Except other Snapscald)
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Vengrieve
Tier 5 · Cost 45
Exact level stats unavailable.
Knockout the monster opposite of this and gain their stats for this battle (except Cooldown).
No equipment observed on this monster.

Dracana
Tier 3 · Cost 30
Charge the ally behind by 2 second(s). (Dracana can't receive charge)
No equipment observed on this monster.

Ouroblaze
Tier 5 · Cost 55
Has additional Burn equal to 140% of the Burn stacks on the enemy.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Dragon × 2Dracana · Ouroblaze
- Fire × 2Snapscald · Ouroblaze
- Water × 2Snapscald · Sukoi
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnSnapscald: 10
- DamageDracana: 10 · Ouroblaze: 400
- HealSnapscald: 50 · Sukoi: 80
- PoisonDrumire: 20
Round inventory
Trinkets
6 trinkets · 5 types

Quick Flag
Your monsters in the leftmost column have +5% Cooldown Speed.

Small Club × 2
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Research Notes
Legendary monsters are much more likely to appear in your shop.

Metal Bat
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Gold Incense
The next 5 shops will contain only Legendary monsters.
