Ranked run
Swim Coach
Run 6ljc4x4uh3apibl · Sep 12, 2026, 2:29 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 12
Round result: loss

Snapscald
Tier 4 · Cost 50
Trigger this when an ally of level 3 or above casts. (Except other Snapscald)
No equipment observed on this monster.

Emberpaw
Tier 4 · Cost 50
Evolve when your team inflicts Burn 25 times.
No equipment observed on this monster.

Lumijel
Tier 3 · Cost 35
Allies of level 3 or above gain +60 Damage and +60 Heal permanently.
No equipment observed on this monster.

Dewlotl
Tier 1 · Cost 10
When an ally levels up, this gains +48 Damage and +48 Heal permanently.
No equipment observed on this monster.

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.

Swoonet
Tier 1 · Cost 10
This only needs 2 copies to level up. This can level up indefinitely.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 5Snapscald · Lumijel · Dewlotl · Steamscuttle · Swoonet
- Fire × 3Snapscald · Emberpaw · Steamscuttle
Ability text matches
- Steamscuttle references FireCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Snapscald, Emberpaw.
- Steamscuttle references WaterCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Snapscald, Lumijel, Dewlotl, Swoonet.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnSnapscald: 10 · Emberpaw: 5 · Steamscuttle: 15
- DamageEmberpaw: 50 · Lumijel: 60 · Dewlotl: 30 · Swoonet: 30
- HealSnapscald: 50 · Lumijel: 90 · Dewlotl: 30 · Steamscuttle: 90 · Swoonet: 30
Round inventory
Trinkets
14 trinkets · 10 types

Gold Nugget × 2
Increase Income by $3.

Sapphire Ring
Monsters in your shop have +10% Heal.

Metal Bat × 2
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Blitz Bell
Monsters in your shop have +30% Cooldown Speed.

Sapphire Amulet
You receive 25% more Heal.

Sea Crest × 3
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Speed Crest
Your monsters in the rightmost column have +20% Cooldown Speed.

Haste Orb
Your monsters have +15% Cooldown Speed.

Fool's Gold
Increase Income by $15. The shop no longer stocks Item.
