Ranked run

Monster Ranger

Run mmgnfxak3lqvi9g · Jul 25, 2026, 2:35 PM

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Patch unknownUpdated Jul 25, 2026, 3:04 PM11 observed rounds
Outcomeunknown
Record74
MMR1556?
Tierdiamond

Trainer effect

Monster Ranger

Start with an Uncommon monster. Get another copy of that monster every 2 days.

Selected team

Round 12

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 25, 2026, 3:04 PM6 board slots12 trinkets
6 of 6board slots filled
Slot 1Level 3

Sunsage

Fire

Tier 1 · Cost 10

Cooldown5.5s
Multicast
Burn15
Damage15
On Battle Start

For each Fire ally, this gains +20% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Pyronade

Fire

Tier 2 · Cost 25

Cooldown4.5s
Multicast
Burn36
On Cast

Knockout self.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Cherubble

Rock

Tier 3 · Cost 25

Cooldown2s
Multicast
Shield100
On Cast

Give adjacent allies Protect 1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2

Dracana

Dragon

Tier 3 · Cost 30

Cooldown3s
Multicast
Damage10
On Cast

Charge ally behind by 2 second(s). (Dracana cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Blazewing

FireFlying

Tier 4 · Cost 35

Cooldown5s
Multicast7
Burn5
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 4

Pyronade

Fire

Tier 2 · Cost 25

Cooldown4.5s
Multicast
Burn216
On Cast

Knockout self.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Fire × 3Sunsage · Pyronade · Blazewing

Ability text matches

  • Sunsage references FireFor each Fire ally, this gains +20% Cooldown Speed permanently.Potential interaction with Pyronade, Blazewing, Pyronade.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Cherubble + Dracana1,017 rounds together · 55% round win association1,017 observed win/loss round results
  • Cherubble + Pyronade549 rounds together · 48% round win association549 observed win/loss round results
  • Pyronade + Sunsage364 rounds together · 63% round win association364 observed win/loss round results
  • Blazewing + Cherubble181 rounds together · 41% round win association181 observed win/loss round results
  • Blazewing + Pyronade141 rounds together · 39% round win association141 observed win/loss round results
  • Blazewing + Dracana96 rounds together · 46% round win association96 observed win/loss round results
  • Dracana + Pyronade58 rounds together · 34% round win association58 observed win/loss round results
  • Cherubble + Sunsage41 rounds together · 59% round win association41 observed win/loss round results
  • Blazewing + Sunsage15 rounds together · 40% round win association15 observed win/loss round results
  • Dracana + Sunsage13 rounds together · 38% round win association13 observed win/loss round results

Team toolkit

  • BurnSunsage: 15 · Pyronade: 36 · Blazewing: 5 · Pyronade: 216
  • DamageSunsage: 15 · Dracana: 10
  • ShieldCherubble: 100

Round inventory

Trinkets

12 trinkets · 11 types

Power Band

Give the first monster you buy each day +20 Damage.

Quick Bell × 2

Monsters in your shop have +5% Cooldown Speed.

Gold Trophy

On Victory Gain $8.

Gold Nugget

At the start of each day, gain $3.

Fire Orb

Your Fire monsters have +3 Burn.

Warhorn

On Battle Start Your monsters gain +10 Damage permanently.

Haste Crown

Your top middle monster has +30% Cooldown Speed.

Speed Crest

Your monsters in the rightmost column have +20% Cooldown Speed.

Mysterious Charm

+25% HP

Mysterious Mask

Choose a trainer and gain their ability.

Barbell

+5000 HP