Ranked run
Swim Coach
Run k6pjmt4wsc7nxlz · Aug 31, 2026, 2:47 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 11
Round result: loss

Cherubble
Tier 3 · Cost 25
Give adjacent allies Protect 1.
No equipment observed on this monster.

Geminiss
Tier 5 · Cost 50
Give adjacent allies +150% Shield for this battle.
No equipment observed on this monster.

Saberhorn
Tier 5 · Cost 60
Give the ally in front +1 Multicast and increase this monster's Cooldown by 8 seconds for this battle.
No equipment observed on this monster.

Boomagon
Tier 2 · Cost 30
Give the ally behind +12% Cooldown Speed permanently.
No equipment observed on this monster.

Pebbler
Tier 1 · Cost 15
+45 Shield for this battle.
No equipment observed on this monster.

Saberhorn
Tier 5 · Cost 60
Give the ally in front +1 Multicast and increase this monster's Cooldown by 8 seconds for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Rock × 3Cherubble · Geminiss · Pebbler
- Dragon × 2Saberhorn · Boomagon
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageSaberhorn: 100 · Boomagon: 40 · Saberhorn: 100
- ShieldCherubble: 100 · Geminiss: 100 · Pebbler: 60
Round inventory
Trinkets
13 trinkets · 10 types

Gold Trophy
On Victory Gain $8.

Gold Nugget × 4
Increase Income by $3.

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.

Ancient Plume
On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Gold-o-matic
Increase Income by $30.

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).

Market License
Increase shop rank by 1.

Barbell
+5000 HP

Link Cable
All of your team's monsters are now considered adjacent to each other.
