Ranked run
Swim Coach
Run q2wucjzxhcgb53o · Jul 30, 2026, 9:43 PM
Patch unknownUpdated Jul 30, 2026, 10:45 PM14 observed rounds

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 3
Round result: loss
Patch unknownUpdated Jul 30, 2026, 10:45 PM4 board slots3 trinkets
4 of 6board slots filled
Slot 1Level 3 · Shiny

Mosslug
GrassWater
Tier 1 · Cost 10
Cooldown5s
Multicast—
Heal108
On Cast
+72 Damage for this battle.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 2Level 2

Dribblet
Water
Tier 1 · Cost 10
Cooldown3.5s
Multicast—
Heal30
Ability / passive
Evolves at level 3.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 3Level 1

Gildshell
Bug
Tier 2 · Cost 20
Cooldown2s
Multicast—
Damage1
On Battle Start
+20 Sell Value permanently.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 4Level 1

Dribblet
Water
Tier 1 · Cost 10
Cooldown3.5s
Multicast—
Heal15
Ability / passive
Evolves at level 3.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 2Mosslug · Dribblet
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 12 · recent ranked rounds.
- Gildshell + Mosslug821 rounds together · 43% round win association821 observed win/loss round results
- Dribblet + Mosslug795 rounds together · 51% round win association795 observed win/loss round results
- Dribblet + Gildshell145 rounds together · 43% round win association145 observed win/loss round results
Team toolkit
- DamageGildshell: 1
- HealMosslug: 108 · Dribblet: 30 · Dribblet: 15
Round inventory
Trinkets
3 trinkets · 2 types

Training Weights × 2
+100 max HP.

Quick Bell
Monsters that appear in your shop gain +5% Cooldown Speed permanently.
