Ranked run

Lucky Girl

Run r3uuy3yggpgayqf · Aug 8, 2026, 2:41 AM

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Patch unknownUpdated Aug 8, 2026, 3:39 AM10 observed rounds
Outcomeunknown
Record100
MMR1446?
Tiermaster

Trainer effect

Lucky Girl

SHINY monsters are more likely to appear.

Selected team

Round 5

Round result: win

Open in Team Builder
Patch unknownUpdated Aug 8, 2026, 3:39 AM6 board slots3 trinkets
6 of 6board slots filled
Slot 1Level 2

Magmite

FireRock

Tier 1 · Cost 15

Cooldown4.5s
Multicast
Burn8
Shield80
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast3
Damage20
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 1 second(s). (Ironcore can't receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Electranade

Electric

Tier 2 · Cost 25

Cooldown4.5s
Multicast
Shock28
On Cast

Knockout self.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1 · Shiny

Cherubble

Rock

Tier 3 · Cost 25

Cooldown4s
Multicast
Shield100
On Cast

Give adjacent allies +10 Damage permanently and Protect 1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2 · Shiny

Bumblebolt

BugElectric

Tier 1 · Cost 10

Cooldown2.5s
Multicast
Damage6
Shock2
On Cast

+2 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Bug × 2Velocect · Bumblebolt
  • Electric × 2Electranade · Bumblebolt
  • Rock × 2Magmite · Cherubble

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore can't receive charge)Potential interaction with Electranade, Bumblebolt.

Recent pair signals

Current Balance 22 · recent ranked rounds.

  • Electranade + Velocect411 rounds together · 82% round win association411 observed win/loss round results
  • Bumblebolt + Velocect348 rounds together · 73% round win association348 observed win/loss round results
  • Cherubble + Velocect338 rounds together · 74% round win association338 observed win/loss round results
  • Cherubble + Electranade278 rounds together · 75% round win association278 observed win/loss round results
  • Bumblebolt + Cherubble117 rounds together · 72% round win association117 observed win/loss round results
  • Ironcore + Velocect102 rounds together · 73% round win association102 observed win/loss round results
  • Bumblebolt + Electranade90 rounds together · 81% round win association90 observed win/loss round results
  • Cherubble + Ironcore87 rounds together · 69% round win association87 observed win/loss round results
  • Bumblebolt + Ironcore84 rounds together · 73% round win association84 observed win/loss round results
  • Bumblebolt + Magmite70 rounds together · 76% round win association70 observed win/loss round results
  • Magmite + Velocect66 rounds together · 74% round win association66 observed win/loss round results
  • Electranade + Ironcore62 rounds together · 68% round win association62 observed win/loss round results
  • Cherubble + Magmite51 rounds together · 78% round win association51 observed win/loss round results
  • Electranade + Magmite17 rounds together · 82% round win association17 observed win/loss round results
  • Ironcore + Magmite12 rounds together · 58% round win association12 observed win/loss round results

Team toolkit

  • BurnMagmite: 8
  • DamageVelocect: 20 · Ironcore: 30 · Bumblebolt: 6
  • ShieldMagmite: 80 · Cherubble: 100
  • ShockElectranade: 28 · Bumblebolt: 2

Round inventory

Trinkets

3 trinkets · 2 types

Gold Trophy × 2

On Victory Gain $8.

Gold Nugget

Increase Income by $3.