Ranked run

Black Belt

Run 94zl2ul2nz7t4rh · Sep 15, 2026, 3:24 AM

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Patch unknownUpdated Sep 15, 2026, 3:32 AM8 observed rounds
Outcomeunknown
Record62
MMR1230?
Tierbronze

Trainer effect

Black Belt

On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.

Selected team

Round 5

Round result: win

Open in Team Builder
Patch unknownUpdated Sep 15, 2026, 3:32 AM5 board slots5 trinkets
5 of 6board slots filled
Slot 1Level 3

Beetdown

FightingGrass

Tier 1 · Cost 10

Cooldown4.5s
Multicast
Damage105
On Victory

+300 Damage permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3 · Shiny

Swoonet

FlyingWater

Tier 1 · Cost 10

Cooldown6.5s
Multicast3
Damage36
Heal36
Ability / passive

This only needs 2 copies to level up. This can level up indefinitely.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Bonshell

GrassRock

Tier 2 · Cost 20

Cooldown7s
Multicast
Shield100
On Cast

+100 Damage and +100 Shield for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2

Swoonet

FlyingWater

Tier 1 · Cost 10

Cooldown6.5s
Multicast2
Damage30
Heal30
Ability / passive

This only needs 2 copies to level up. This can level up indefinitely.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Bonshell

GrassRock

Tier 2 · Cost 20

Cooldown7s
Multicast
Shield100
On Cast

+100 Damage and +100 Shield for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Grass × 2Beetdown · Bonshell

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • DamageBeetdown: 105 · Swoonet: 36 · Swoonet: 30
  • HealSwoonet: 36 · Swoonet: 30
  • ShieldBonshell: 100 · Bonshell: 100

Round inventory

Trinkets

5 trinkets · 5 types

Small Club

Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Bargain Bin

The first Common monster you buy each day is free.

Gold Nugget

Increase Income by $3.

Locked Box

The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Quick Flag

Your monsters in the leftmost column have +5% Cooldown Speed.