Ranked run

Swim Coach

Run nlmv8i34de01g6h · Jul 25, 2026, 6:23 AM

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Patch unknownUpdated Jul 25, 2026, 2:20 PM1 observed rounds
Outcomeunknown
Record10
MMR1604?
Tiermaster

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 17

Round result: win

Build code unavailable
Patch unknownUpdated Jul 25, 2026, 2:20 PM6 board slots113 trinkets
6 of 6board slots filled
Slot 1Level 4 · Shiny

Dryadell

Grass

Tier 4 · Cost 45

Cooldown5s
Multicast12
Damage140
On Cast

Trigger the Grass ally above.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Coalem

FireRock

Tier 4 · Cost 45

Cooldown15s
Multicast
Burn40
Shield900
On Battle Start

Trigger this.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3 · Shiny

Berroon

Grass

Tier 2 · Cost 20

Cooldown4s
Multicast
Damage40
On Battle Start

Increase next day's Item limit by 3. When you use an item, this gains +30 Damage.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3 · Shiny

Craghorn

GrassRock

Tier 2 · Cost 25

Cooldown6s
Multicast
Damage24
Shield24
Ability / passive

When you use an item, this gains +72 Damage and Shield.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Draconarch

Dragon

Tier 5 · Cost 60

Cooldown5s
Multicast3
Damage100
On Cast

Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 2 for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2 · Shiny

Wishwash

Water

Tier 4 · Cost 40

Cooldown3.5s
Multicast
Heal300
On Battle Start

Gain a random Super Rare trinket.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Grass × 3Dryadell · Berroon · Craghorn
  • Rock × 2Coalem · Craghorn

Ability text matches

  • Dryadell references GrassTrigger the Grass ally above.Potential interaction with Berroon, Craghorn.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Craghorn + Berroon4,286 rounds together · 61% round win association4,286 observed win/loss round results
  • Craghorn + Dryadell2,325 rounds together · 70% round win association2,325 observed win/loss round results
  • Berroon + Dryadell2,203 rounds together · 70% round win association2,203 observed win/loss round results
  • Berroon + Draconarch1,435 rounds together · 67% round win association1,435 observed win/loss round results
  • Craghorn + Draconarch1,094 rounds together · 69% round win association1,094 observed win/loss round results
  • Coalem + Draconarch972 rounds together · 55% round win association972 observed win/loss round results
  • Berroon + Coalem765 rounds together · 66% round win association765 observed win/loss round results
  • Draconarch + Dryadell742 rounds together · 71% round win association742 observed win/loss round results
  • Craghorn + Coalem569 rounds together · 63% round win association569 observed win/loss round results
  • Coalem + Dryadell453 rounds together · 64% round win association453 observed win/loss round results
  • Draconarch + Wishwash374 rounds together · 57% round win association374 observed win/loss round results
  • Berroon + Wishwash318 rounds together · 67% round win association318 observed win/loss round results
  • Coalem + Wishwash205 rounds together · 66% round win association205 observed win/loss round results
  • Craghorn + Wishwash132 rounds together · 65% round win association132 observed win/loss round results
  • Dryadell + Wishwash118 rounds together · 71% round win association118 observed win/loss round results

Team toolkit

  • BurnCoalem: 40
  • DamageDryadell: 140 · Berroon: 40 · Craghorn: 24 · Draconarch: 100
  • HealWishwash: 300
  • ShieldCoalem: 900 · Craghorn: 24

Round inventory

Trinkets

113 trinkets · 31 types

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Membership Card

When you buy an item, +1 free rerolls.

Power Crown × 3

Your top middle monster has +20 Damage.

Bug Net

Bug monsters in the shop cost 3 less.

Poison Orb × 2

Your Toxic monsters have +3 Poison.

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.

Fire Orb × 6

Your Fire monsters have +3 Burn.

Power Pouch

When you buy an item, give your monsters +2 Damage.

Gold-o-matic

At the start of each day, gain $30.

Repeater Charm

Your monsters' On Battle Start abilities activate an additional time.

Market License × 2

Increase shop rank by 1.

Power Band

Give the first monster you buy each day +20 Damage.

Silver Watch × 10

When a monster levels up, it gains +15% Cooldown Speed.

Sapphire Amulet × 7

You receive 25% more Heal.

Power Bell × 11

Monsters in your shop have +25 Damage.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Ancient Plume × 10

On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Warhorn × 10

On Battle Start Your monsters gain +10 Damage permanently.

Speed Crest × 8

Your monsters in the rightmost column have +20% Cooldown Speed.

Topaz Amulet × 9

You receive 25% more Shield.

Zenith Stone

When your monsters gain stats, they gain +80% more (except Multicast).

Terrarium × 7

Your Bug monsters have +20% Damage.

Mighty Bell × 7

Monsters in your shop have +200 Damage.

Metronome

When your monster cast, they gain +10 Damage for this battle.

Haste Orb × 2

Your monsters have +15% Cooldown Speed.

Blitz Bell

Monsters in your shop have +30% Cooldown Speed.

Upgrade Disc

When you buy a monster, level it up and destroy this.

Echo Bell

When you buy a 0 cost item, use it an additional time.

Mysterious Mask

Choose a trainer and gain their ability.

Holy Grail × 3

On Victory Gain $100.

Mega Upgrade Disc

The next monster to reach level 3 is leveled up again, then destroy this.