Ranked run
Lucky Girl
Run eo5hts2odk3rg0t · Sep 2, 2026, 3:50 PM

Trainer effect
Lucky Girl
SHINY monsters are more likely to appear.
Selected team
Round 9
Round result: loss

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 2 second(s). (Ironcore can't receive charge)
No equipment observed on this monster.

Cicadence
Tier 3 · Cost 25
Trigger the Bug ally above and give it +10 Damage permanently.
No equipment observed on this monster.

Joltail
Tier 1 · Cost 15
+3 Shock permanently.
No equipment observed on this monster.

Velocect
Tier 1 · Cost 15
Ability details unavailable.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Bug × 2Cicadence · Velocect
Ability text matches
- Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore can't receive charge)Potential interaction with Joltail.
- Cicadence references BugTrigger the Bug ally above and give it +10 Damage permanently.Potential interaction with Velocect.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageIroncore: 30 · Cicadence: 100 · Joltail: 3 · Velocect: 20
- ShockJoltail: 12
Round inventory
Trinkets
9 trinkets · 9 types

Wood Sword
Your monsters have +5 Damage.

Gold Nugget
Increase Income by $3.

Gold Trophy
On Victory Gain $8.

Gold Bar
Increase Income by $10.

Warhorn
On Battle Start Your monsters gain +10 Damage permanently.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Gold-o-matic
Increase Income by $30.

Speed Crest
Your monsters in the rightmost column have +20% Cooldown Speed.

Link Cable
All of your team's monsters are now considered adjacent to each other.
