Ranked run

Burglar

Run e7tp2h43mhdg8sj · Sep 16, 2026, 1:04 AM

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Patch unknownUpdated Sep 16, 2026, 4:06 AM1 observed rounds
Outcomeunknown
Record10
MMR1048?
Tierbronze

Trainer effect

Burglar

Trinket gifts only offer 2 choices, but you can take both of them.

Selected team

Round 15

Round result: win

Build code unavailable
Patch unknownUpdated Sep 16, 2026, 4:06 AM6 board slots86 trinkets
6 of 6board slots filled
Slot 1Level 3

Nekoffin

CurioGhost

Tier 2 · Cost 20

Cooldown13s
Multicast
Damage750
On Knocked Out

Gain 3 random non-unique Common Trinkets.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Petrirex

GhostRock

Tier 3 · Cost 40

Cooldown5.5s
Multicast
Damage150
On Cast

Knockout adjacent allies and gain +150 Shield and +150 Damage permanently for each ally Knockout.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Gachapod

Curio

Tier 5 · Cost 60

Cooldown6s
Multicast
Damage200
Ability / passive

When this triggers, gain 2 random non-unique Common Trinkets, then improve this ability for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Shrinell

Curio

Tier 4 · Cost 50

Cooldown8s
Multicast
Damage480
Ongoing

Ally behind has +1.5% Cooldown Speed for each Trinket that you own.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Dollhime

Curio

Tier 3 · Cost 40

Cooldown6s
Multicast

Exact level stats unavailable.

Ability / passive

On Trinket Gained +180 Damage permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3

Shikitsune

Ghost

Tier 3 · Cost 35

Cooldown3s
Multicast
Damage150
On Cast

Knocked-out allies are revived and gain +60% Cooldown Speed for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Curio × 4Nekoffin · Gachapod · Shrinell · Dollhime
  • Ghost × 3Nekoffin · Petrirex · Shikitsune

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 22 · recent ranked rounds.

  • Petrirex + Shikitsune1,182 rounds together · 76% round win association1,182 observed win/loss round results
  • Nekoffin + Petrirex633 rounds together · 73% round win association633 observed win/loss round results
  • Nekoffin + Shikitsune628 rounds together · 76% round win association628 observed win/loss round results
  • Gachapod + Shrinell405 rounds together · 74% round win association405 observed win/loss round results
  • Dollhime + Shrinell234 rounds together · 77% round win association234 observed win/loss round results
  • Shikitsune + Shrinell204 rounds together · 80% round win association204 observed win/loss round results
  • Petrirex + Shrinell150 rounds together · 81% round win association150 observed win/loss round results
  • Dollhime + Gachapod149 rounds together · 72% round win association149 observed win/loss round results
  • Dollhime + Shikitsune140 rounds together · 73% round win association140 observed win/loss round results
  • Dollhime + Nekoffin122 rounds together · 68% round win association122 observed win/loss round results
  • Gachapod + Shikitsune121 rounds together · 81% round win association121 observed win/loss round results
  • Nekoffin + Shrinell116 rounds together · 76% round win association116 observed win/loss round results
  • Dollhime + Petrirex98 rounds together · 73% round win association98 observed win/loss round results
  • Gachapod + Petrirex81 rounds together · 81% round win association81 observed win/loss round results
  • Gachapod + Nekoffin33 rounds together · 73% round win association33 observed win/loss round results

Team toolkit

  • DamageNekoffin: 750 · Petrirex: 150 · Gachapod: 200 · Shrinell: 480 · Shikitsune: 150

Round inventory

Trinkets

86 trinkets · 32 types

Junk × 3

Does nothing.

Training Weights × 4

+100 HP

Gold Nugget × 4

Increase Income by $3.

Gold Bracelet × 7

At the start of each day, give a random monster +8 Sell Value.

Tempo Charm × 3

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Gold Trophy × 5

On Victory Gain $8.

Bargain Bin

The first Common monster you buy each day is free.

Sapphire Ring × 5

Monsters in your shop have +10% Heal.

Quick Bell × 9

Monsters in your shop have +5% Cooldown Speed.

Fire Bell

Fire monsters in your shop have +5 Burn.

Echo Charm

Your monsters' On Bought abilities activate an additional time.

Wood Sword × 4

Your monsters have +5 Damage.

Membership Card

You can use 1 additional Item each day.

Poison Bell

Toxic monsters in your shop have +6 Poison.

Boxing Glove

On Victory Your team gains +5 Damage permanently.

Topaz Ring × 5

Monsters in your shop have +10% Shield.

Quick Flag × 4

Your monsters in the leftmost column have +5% Cooldown Speed.

Power Pouch × 4

When you buy an item, give your monsters +2 Damage.

Mysterious Gem

Your monsters have +20% Damage.

Blitz Bell × 3

Monsters in your shop have +30% Cooldown Speed.

Fancy Sword

Your monsters have +3% Damage for each Trinket you have.

Zenith Stone × 2

When your monsters gain stats, they gain +80% more (except Multicast).

Barbell × 4

+5000 HP

Haste Crown

Your top middle monster has +30% Cooldown Speed.

Echo Bell

When you buy a 0 cost item, use it an additional time.

Mysterious Mask

Choose a trainer and gain their ability.

Momentum Flag

On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Mighty Bell × 4

Monsters in your shop have +300 Damage.

Gold Incense

The next 5 shops will contain only Legendary monsters.

Power Band

Give the first monster you buy each day +20 Damage.

Small Club

Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Winged Crown

Your top middle monster has +1 Multicast.