Ranked run
Swim Coach
Run bvh1c1m52863r94 · Aug 1, 2026, 2:18 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 11
Round result: loss

Shelldra
Tier 4 · Cost 40
Every 4.0 seconds, +2 Multicast for this battle.
No equipment observed on this monster.

Cherubble
Tier 3 · Cost 25
Give adjacent allies Protect 1.
No equipment observed on this monster.

Electranade
Tier 2 · Cost 25
Knockout self.
No equipment observed on this monster.

Torrantler
Tier 5 · Cost 50
Trigger adjacent Water allies. (Except other Torrantler)
No equipment observed on this monster.

Emperooze
Tier 1 · Cost 10
+50 Damage and +50 Heal permanently.
No equipment observed on this monster.

Aster
Tier 3 · Cost 40
Adjacent Water allies gain +40 Heal permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 4Shelldra · Torrantler · Emperooze · Aster
Ability text matches
- Torrantler references WaterTrigger adjacent Water allies. (Except other Torrantler)Potential interaction with Shelldra, Emperooze, Aster.
- Aster references WaterAdjacent Water allies gain +40 Heal permanently.Potential interaction with Shelldra, Torrantler, Emperooze.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageShelldra: 15 · Emperooze: 30
- HealShelldra: 15 · Torrantler: 200 · Emperooze: 45 · Aster: 40
- ShieldCherubble: 100
- ShockElectranade: 84
Round inventory
Trinkets
8 trinkets · 6 types

Hero's Sword
Your monsters have +12 Damage.

Quick Bell × 2
Monsters in your shop have +5% Cooldown Speed.

Warhorn × 2
On Battle Start Your monsters gain +10 Damage permanently.

Market License
Increase shop rank by 1.

Sapphire Amulet
You receive 25% more Heal.

Speed Crest
Your monsters in the rightmost column have +20% Cooldown Speed.
