Ranked run
Twins
Run y05c8f5ez5ceg4k · Sep 15, 2026, 9:56 PM

Trainer effect
Twins
When monsters merge into level 3, gain an exact copy.
Selected team
Round 20
Round result: win

Rubbin
Tier 1 · Cost 15
Gain 3 random non-unique Common Trinkets.
No equipment observed on this monster.

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 1 for this battle.
No equipment observed on this monster.

Rubbin
Tier 1 · Cost 15
Gain 3 random non-unique Common Trinkets.
No equipment observed on this monster.

Shrinell
Tier 4 · Cost 50
Adjacent allies have +1.5% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Mallogre
Tier 4 · Cost 45
+18 Damage and +18 Shield permanently for each Trinket that you own.
No equipment observed on this monster.

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 1 for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 3Rubbin · Shrinell · Mallogre
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageRubbin: 120 · Draconarch: 100 · Rubbin: 120 · Shrinell: 480 · Mallogre: 120 · Draconarch: 100
- ShieldMallogre: 100
Round inventory
Trinkets
290 trinkets · 35 types

Tempo Charm × 20
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Junk × 3
Does nothing.

Hero's Sword
Your monsters have +12 Damage.

Quick Flag × 23
Your monsters in the leftmost column have +5% Cooldown Speed.

Training Weights × 15
+100 HP

Gold Nugget × 23
Increase Income by $3.

Scrap Sword × 2
Your monsters have +2 Damage for each Common Trinket you have.

Gold Trophy × 19
On Victory Gain $8.

Topaz Ring × 24
Monsters in your shop have +10% Shield.

Quick Bell × 16
Monsters in your shop have +5% Cooldown Speed.

Gold Bracelet × 21
At the start of each day, give a random monster +8 Sell Value.

Power Pouch × 20
When you buy an item, give your monsters +2 Damage.

Wood Sword × 20
Your monsters have +5 Damage.

Momentum Flag
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Boxing Glove × 13
On Victory Your team gains +5 Damage permanently.

Sapphire Ring × 18
Monsters in your shop have +10% Heal.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Blitz Bell
Monsters in your shop have +30% Cooldown Speed.

Barbell × 4
+5000 HP

Zenith Stone × 5
When your monsters gain stats, they gain +80% more (except Multicast).

Fancy Sword × 5
Your monsters have +3% Damage for each Trinket you have.

Metronome
When your monsters cast, they gain +10 Damage for this battle.

Alpha Crown
On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.

Rainbow Pearl
All monsters in your shop are SHINY.

Locked Box × 5
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Master Crown × 5
Your top middle monster has +80% stats (except Cooldown and Multicast).

Ultra Duplicator
Gain an additional copy of each non-unique Trinket from a gift.

Mighty Bell × 4
Monsters in your shop have +300 Damage.

Mysterious Mask × 8
Choose a trainer and gain their ability.

VIP Pass
Your shop no longer stocks anything Common or Uncommon.

Candy Jar
On Battle Start Your Common and Uncommon monsters permanently level up to level 3.

Haste Crown × 2
Your top middle monster has +30% Cooldown Speed.

Holy Grail × 2
On Victory Gain $100.

Mega Upgrade Disc × 2
When a monster reaches level 3, level it up again and destroy this.

Treasure Map
Your next Trinket gift choices are 1 rarity tier higher.
