Ranked run

Shopkeeper

Run l1kbwscu7klncp9 · Jul 6, 2026, 11:21 PM

Back to profile
Patch unknownUpdated Jul 25, 2026, 2:21 PM7 observed rounds
Outcomeunknown
Record70
MMR1525?
Tiermaster

Trainer effect

Shopkeeper

Your shop stocks Item 1 rarity tier higher and cost 15% less.

Selected team

Round 26

Round result: win

Build code unavailable
Patch unknownUpdated Jul 25, 2026, 2:21 PM6 board slots144 trinkets
6 of 6board slots filled
Slot 1Level 4 · Shiny

Mosslug

GrassWater

Tier 1 · Cost 10

Cooldown5s
Multicast
Heal108
On Cast

+144 Damage for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 4 · Shiny

Saberhorn

Dragon

Tier 5 · Cost 60

Cooldown6s
Multicast
Damage100
On Cast

Give the ally in front +24 Multicast and increase this monster's Cooldown by 6 seconds for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 4 · Shiny

Cherubble

Rock

Tier 3 · Cost 25

Cooldown1.3s
Multicast4
Shield100
On Cast

Give adjacent allies +40 Damage permanently and Protect 1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 4 · Shiny

Faebloom

Grass

Tier 6 · Cost 80

Cooldown7s
Multicast
Damage777
Ability / passive

Mythical Item may appear in your shop. Ongoing Adjacent allies have +360% Damage per Mythical Item used. (currently +X% Damage)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 4 · Shiny

Coalem

FireRock

Tier 4 · Cost 45

Cooldown5s
Multicast
Burn240
Shield5,400
On Battle Start

Trigger this and gain +540 Shield permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 4 · Shiny

Dirgefin

GhostWater

Tier 3 · Cost 25

Cooldown3s
Multicast2
Damage100
Heal200
On Cast

Knockout all Common allies and enemies and gain +10 Damage permanently for each Knockout.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Grass × 2Mosslug · Faebloom
  • Rock × 2Cherubble · Coalem
  • Water × 2Mosslug · Dirgefin

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Cherubble + Saberhorn860 rounds together · 53% round win association860 observed win/loss round results
  • Cherubble + Dirgefin667 rounds together · 56% round win association667 observed win/loss round results
  • Cherubble + Coalem591 rounds together · 43% round win association591 observed win/loss round results
  • Dirgefin + Saberhorn503 rounds together · 58% round win association503 observed win/loss round results
  • Coalem + Saberhorn328 rounds together · 48% round win association328 observed win/loss round results
  • Coalem + Dirgefin281 rounds together · 56% round win association281 observed win/loss round results
  • Cherubble + Mosslug263 rounds together · 51% round win association263 observed win/loss round results
  • Coalem + Faebloom194 rounds together · 79% round win association194 observed win/loss round results
  • Mosslug + Saberhorn107 rounds together · 50% round win association107 observed win/loss round results
  • Dirgefin + Mosslug54 rounds together · 57% round win association54 observed win/loss round results
  • Cherubble + Faebloom36 rounds together · 64% round win association36 observed win/loss round results
  • Coalem + Mosslug34 rounds together · 71% round win association34 observed win/loss round results
  • Dirgefin + Faebloom23 rounds together · 57% round win association23 observed win/loss round results
  • Faebloom + Saberhorn8 rounds together · 50% round win association8 observed win/loss round results

Team toolkit

  • BurnCoalem: 240
  • DamageSaberhorn: 100 · Faebloom: 777 · Dirgefin: 100
  • HealMosslug: 108 · Dirgefin: 200
  • ShieldCherubble: 100 · Coalem: 5,400

Round inventory

Trinkets

144 trinkets · 22 types

Gold Nugget × 2

At the start of each day, gain $3.

Gold Trophy × 3

On Victory Gain $8.

Gold Bar

At the start of each day, gain $10.

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.

Silver Watch

When a monster levels up, it gains +15% Cooldown Speed.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Mysterious Mask × 2

Choose a trainer and gain their ability.

Winged Crown

Your top middle monster has +1 Multicast.

Haste Orb × 3

Your monsters have +15% Cooldown Speed.

Ultra Duplicator

Whenever you get a Trinket from a gift, gain an additional copy.

Holy Grail × 18

On Victory Gain $100.

Zenith Stone × 16

When your monsters gain stats, they gain +80% more (except Multicast).

Master Crown × 24

Your top middle monster has +80% stats (except Cooldown and Multicast).

Rainbow Pearl × 2

All monsters in your shop are SHINY.

Metronome × 2

When your monster cast, they gain +10 Damage for this battle.

Mega Upgrade Disc × 2

The next monster to reach level 3 is leveled up again, then destroy this.

Excalibur × 24

Your monsters have +350 Damage.

Fancy Sword × 12

Your monsters have +3% for each trinket you have.

Haste Crown × 12

Your top middle monster has +30% Cooldown Speed.

Mighty Bell × 2

Monsters in your shop have +200 Damage.

Repeater Charm × 2

Your monsters' On Battle Start abilities activate an additional time.

Barbell × 12

+5000 HP