Ranked run
Swim Coach
Run 47wfpo1zbx6hi0o · Sep 5, 2026, 11:07 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 12
Round result: loss

Shrinell
Tier 4 · Cost 50
Ally behind has +1% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Swoonet
Tier 1 · Cost 10
This only needs 2 copies to level up. This can level up indefinitely.
No equipment observed on this monster.

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.

Kappow
Tier 2 · Cost 30
Level up. This can level up indefinitely.
No equipment observed on this monster.

Snapscald
Tier 4 · Cost 50
Trigger this when an ally of level 3 or above casts. (Except other Snapscald)
No equipment observed on this monster.

Dewlotl
Tier 1 · Cost 10
When an ally levels up, this gains +40 Damage and +40 Heal permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 5Swoonet · Steamscuttle · Kappow · Snapscald · Dewlotl
- Fire × 2Steamscuttle · Snapscald
Ability text matches
- Steamscuttle references WaterCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Swoonet, Kappow, Snapscald, Dewlotl.
- Steamscuttle references FireCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Snapscald.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnSteamscuttle: 15 · Snapscald: 20
- DamageShrinell: 320 · Swoonet: 30 · Kappow: 300 · Dewlotl: 30
- HealSwoonet: 30 · Steamscuttle: 90 · Snapscald: 100 · Dewlotl: 30
Round inventory
Trinkets
41 trinkets · 24 types

Junk × 2
Does nothing.

Quick Flag × 4
Your monsters in the leftmost column have +5% Cooldown Speed.

Bargain Bin
The first Common monster you buy each day is free.

Gold Bracelet × 3
At the start of each day, give a random monster +8 Sell Value.

Training Weights × 2
+100 HP

Wood Sword × 2
Your monsters have +5 Damage.

Quick Bell × 3
Monsters in your shop have +5% Cooldown Speed.

Power Pouch × 2
When you buy an item, give your monsters +2 Damage.

Scrap Sword
Your monsters have +2 Damage for each Common Trinket you have.

Sapphire Ring
Monsters in your shop have +10% Heal.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.

Boxing Glove × 3
On Victory Your team gains +5 Damage permanently.

Market License × 2
Increase shop rank by 1.

Tempo Charm × 2
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).

Topaz Ring × 3
Monsters in your shop have +10% Shield.

Metronome
When your monsters cast, they gain +10 Damage for this battle.

Gold Trophy
On Victory Gain $8.

Haste Orb
Your monsters have +15% Cooldown Speed.

Mysterious Charm
+25% HP

Echo Bell
When you buy a 0 cost item, use it an additional time.

Silver Watch
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Blitz Bell
Monsters in your shop have +30% Cooldown Speed.

Upgrade Disc
When you buy a monster, level it up and destroy this.
