Ranked run

Monster Ranger

Run iorsp867l5bgole · Aug 16, 2026, 2:47 AM

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Patch unknownUpdated Aug 16, 2026, 3:41 AM11 observed rounds
Outcomeunknown
Record101
MMR1568?
Tiermaster

Trainer effect

Monster Ranger

Start with an Uncommon monster. Get another copy of that monster every 2 days.

Selected team

Round 3

Round result: win

Open in Team Builder
Patch unknownUpdated Aug 16, 2026, 3:41 AM5 board slots3 trinkets
5 of 6board slots filled
Slot 1Level 2

Brawlmantis

BugFighting

Tier 2 · Cost 30

Cooldown5.5s
Multicast
Damage100
On Victory

This and Common allies gain +20 Damage permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Stingarde

Bug

Tier 1 · Cost 10

Cooldown6s
Multicast
Damage300
On Cast

Knockout self.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Mosslug

GrassWater

Tier 1 · Cost 10

Cooldown6s
Multicast
Heal60
On Cast

+40 Damage for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast2
Damage15
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast2
Damage15
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Bug × 3Brawlmantis · Stingarde · Velocect

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • DamageBrawlmantis: 100 · Stingarde: 300 · Velocect: 15 · Velocect: 15
  • HealMosslug: 60

Round inventory

Trinkets

3 trinkets · 3 types

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.

Gold Trophy

On Victory Gain $8.