Ranked run
Swim Coach
Run i4s75ux5sjppq1y · Aug 10, 2026, 1:23 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 14
Round result: loss

Aster
Tier 3 · Cost 40
Adjacent Water allies gain +60 Heal permanently.
No equipment observed on this monster.

Torrantler
Tier 5 · Cost 50
Trigger adjacent Water allies. (Except other Torrantler)
No equipment observed on this monster.

Saberhorn
Tier 5 · Cost 60
Give the ally in front +2 Multicast and increase this monster's Cooldown by 8 seconds for this battle.
No equipment observed on this monster.

Shelldra
Tier 4 · Cost 40
Every 4.0 seconds, +3 Multicast for this battle.
No equipment observed on this monster.

Reapra
Tier 4 · Cost 35
Knockout the enemy opposite of this.
No equipment observed on this monster.

Sirenade
Tier 4 · Cost 40
Remove 50% of debuffs on your team.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 4Aster · Torrantler · Shelldra · Sirenade
- Dragon × 2Saberhorn · Shelldra
Ability text matches
- Aster references WaterAdjacent Water allies gain +60 Heal permanently.Potential interaction with Torrantler, Shelldra, Sirenade.
- Torrantler references WaterTrigger adjacent Water allies. (Except other Torrantler)Potential interaction with Aster, Shelldra, Sirenade.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageSaberhorn: 100 · Shelldra: 15 · Reapra: 120
- HealAster: 40 · Torrantler: 200 · Shelldra: 15 · Sirenade: 300
Round inventory
Trinkets
14 trinkets · 10 types

Wood Sword × 3
Your monsters have +5 Damage.

Power Crown × 2
Your top middle monster has +20 Damage.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Sapphire Amulet
You receive 25% more Heal.

Dryad's Charm
+30% HP

Zenith Stone × 2
When your monsters gain stats, they gain +80% more (except Multicast).

Metronome
When your monsters cast, they gain +10 Damage for this battle.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Haste Orb
Your monsters have +15% Cooldown Speed.

Fancy Sword
Your monsters have +3% Damage for each Trinket you have.
