Ranked run
Masked Man
Run 8xp849s58zic2nc · Sep 15, 2026, 6:26 PM

Trainer effect
Masked Man
Every 4 days, choose a trainer and gain their ability.
Selected team
Round 21
Round result: win

Omnichrome
Tier 6 · Cost 80
Gain 192% of the stats of the enemy monster with the highest stats permanently (excluding Multicast and Cooldown).
No equipment observed on this monster.

Velocect
Tier 1 · Cost 15
Ability details unavailable.
No equipment observed on this monster.

Frizzly
Tier 2 · Cost 25
Trigger this and gain +4 Shock permanently.
No equipment observed on this monster.

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 2 second(s). (Ironcore can't receive charge)
No equipment observed on this monster.

Cosmivore
Tier 6 · Cost 80
When rerolling the shop, gain 48% of the total stats of the monsters remaining in the shop (excluding Multicast and Cooldown).
No equipment observed on this monster.

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 1 second(s). (Ironcore can't receive charge)
No equipment observed on this monster.
Board signals
Team interactions
Shared types
No repeated types on this board.
Ability text matches
- Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore can't receive charge)Potential interaction with Frizzly.
- Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore can't receive charge)Potential interaction with Frizzly.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageOmnichrome: 1 · Velocect: 13 · Frizzly: 1 · Ironcore: 30 · Cosmivore: 1 · Ironcore: 30
- ShockFrizzly: 48
Round inventory
Trinkets
24 trinkets · 15 types

Mysterious Mask × 5
Choose a trainer and gain their ability.

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Gold Trophy
On Victory Gain $8.

Gold Bracelet
At the start of each day, give a random monster +8 Sell Value.

Membership Card × 2
You can use 1 additional Item each day.

Sea Crest
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Metronome
When your monsters cast, they gain +10 Damage for this battle.

Alpha Crown
On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.

Giant Club
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Fancy Sword
Your monsters have +3% Damage for each Trinket you have.

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).

Haste Crown
Your top middle monster has +30% Cooldown Speed.

Ultra Duplicator
Gain an additional copy of each non-unique Trinket from a gift.

Master Crown × 4
Your top middle monster has +80% stats (except Cooldown and Multicast).

Mega Upgrade Disc × 2
When a monster reaches level 3, level it up again and destroy this.
