Ranked run

Swim Coach

Run 04u3l5m9n2rtog9 · Sep 10, 2026, 1:28 AM

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Patch unknownUpdated Sep 10, 2026, 2:08 AM13 observed rounds
Outcomeunknown
Record76
MMR2242?
Tiermaster

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 7

Round result: win

Open in Team Builder
Patch unknownUpdated Sep 10, 2026, 2:08 AM6 board slots6 trinkets
6 of 6board slots filled
Slot 1Level 1

Emberpaw

Fire

Tier 4 · Cost 50

Cooldown6s
Multicast
Burn5
Damage50
Ability / passive

Evolve when your team inflicts Burn 25 times.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 4

Swoonet

FlyingWater

Tier 1 · Cost 10

Cooldown6.5s
Multicast6
Damage30
Heal30
Ability / passive

This only needs 2 copies to level up. This can level up indefinitely.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Sukoi

Water

Tier 2 · Cost 20

Cooldown6s
Multicast
Heal80
On Cast

On the first cast, level up the ally above for this battle (max level 4).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Snapscald

FireWater

Tier 4 · Cost 50

Cooldown9s
Multicast
Burn10
Heal50
Ability / passive

Trigger this when an ally of level 3 or above casts. (Except other Snapscald)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Steamscuttle

FireWater

Tier 3 · Cost 40

Cooldown2.5s
Multicast
Burn10
Heal60
On Cast

Charge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Saberhorn

Dragon

Tier 5 · Cost 60

Cooldown8s
Multicast
Damage100
On Cast

Give the ally in front +1 Multicast and increase this monster's Cooldown by 8 seconds for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 4Swoonet · Sukoi · Snapscald · Steamscuttle
  • Fire × 3Emberpaw · Snapscald · Steamscuttle

Ability text matches

  • Steamscuttle references FireCharge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)Potential interaction with Emberpaw, Snapscald.
  • Steamscuttle references WaterCharge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)Potential interaction with Swoonet, Sukoi, Snapscald.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • BurnEmberpaw: 5 · Snapscald: 10 · Steamscuttle: 10
  • DamageEmberpaw: 50 · Swoonet: 30 · Saberhorn: 100
  • HealSwoonet: 30 · Sukoi: 80 · Snapscald: 50 · Steamscuttle: 60

Round inventory

Trinkets

6 trinkets · 6 types

Gold Trophy

On Victory Gain $8.

Tempo Charm

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Sapphire Ring

Monsters in your shop have +10% Heal.

Power Band

Give the first monster you buy each day +20 Damage.

Gold Nugget

Increase Income by $3.

Link Cable

All of your team's monsters are now considered adjacent to each other.