Ranked run

Swim Coach

Run 04u3l5m9n2rtog9 · Sep 10, 2026, 1:28 AM

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Patch unknownUpdated Sep 10, 2026, 2:08 AM13 observed rounds
Outcomeunknown
Record76
MMR2242?
Tiermaster

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 13

Round result: loss

Open in Team Builder
Patch unknownUpdated Sep 10, 2026, 2:08 AM6 board slots15 trinkets
6 of 6board slots filled
Slot 1Level 2

Oniclaw

Fire

Tier 4 · Cost 50

Cooldown6s
Multicast
Burn5
Damage100
Ability / passive

Whenever your team inflicts Burn, gain +100% Damage this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Swoonet

FlyingWater

Tier 1 · Cost 10

Cooldown6.5s
Multicast3
Damage30
Heal30
Ability / passive

This only needs 2 copies to level up. This can level up indefinitely.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Ouroblaze

DragonFire

Tier 5 · Cost 55

Cooldown8s
Multicast
Damage400
Ongoing

Has additional Burn equal to 140% of the Burn stacks on the enemy.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Snapscald

FireWater

Tier 4 · Cost 50

Cooldown9s
Multicast
Burn30
Heal150
Ability / passive

Trigger this when an ally of level 3 or above casts. (Except other Snapscald)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Steamscuttle

FireWater

Tier 3 · Cost 40

Cooldown2.5s
Multicast
Burn15
Heal90
On Cast

Charge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 4

Swoonet

FlyingWater

Tier 1 · Cost 10

Cooldown6.5s
Multicast6
Damage30
Heal30
Ability / passive

This only needs 2 copies to level up. This can level up indefinitely.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Fire × 4Oniclaw · Ouroblaze · Snapscald · Steamscuttle
  • Water × 3Swoonet · Snapscald · Steamscuttle

Ability text matches

  • Steamscuttle references FireCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Oniclaw, Ouroblaze, Snapscald.
  • Steamscuttle references WaterCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Swoonet, Snapscald, Swoonet.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • BurnOniclaw: 5 · Snapscald: 30 · Steamscuttle: 15
  • DamageOniclaw: 100 · Swoonet: 30 · Ouroblaze: 400 · Swoonet: 30
  • HealSwoonet: 30 · Snapscald: 150 · Steamscuttle: 90 · Swoonet: 30

Round inventory

Trinkets

15 trinkets · 14 types

Gold Trophy × 2

On Victory Gain $8.

Tempo Charm

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Sapphire Ring

Monsters in your shop have +10% Heal.

Power Band

Give the first monster you buy each day +20 Damage.

Gold Nugget

Increase Income by $3.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Rigged Dice

The first shop each day stocks only the rarest monsters and items your shop rank allows.

Gold-o-matic

Increase Income by $30.

Razor Beak

Your Flying monsters have +1 Multicast.

Haste Orb

Your monsters have +15% Cooldown Speed.

Winged Crown

Your top middle monster has +1 Multicast.

Metronome

When your monsters cast, they gain +10 Damage for this battle.

Mysterious Charm

+25% HP

Rocket Boots

Monsters in your shop gain Flying typing.