Ranked run
Swim Coach
Run 4gfmrpnot8wwdow · Aug 30, 2026, 8:28 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 13
Round result: win

Onsetra
Tier 5 · Cost 50
The ally behind applies its Ongoing abilities 2 additional time(s).
No equipment observed on this monster.

Pylong
Tier 4 · Cost 40
Ally behind has +200% Shock.
No equipment observed on this monster.

Velocect
Tier 1 · Cost 15
Ability details unavailable.
No equipment observed on this monster.

Formiqueen
Tier 3 · Cost 25
Adjacent Common allies have +50% Cooldown Speed.
No equipment observed on this monster.

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 2.4 second(s). (Ironcore can't receive charge)
No equipment observed on this monster.

Cherubble
Tier 3 · Cost 25
Give adjacent allies Protect 1.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Bug × 2Velocect · Formiqueen
Ability text matches
- Ironcore references ElectricCharge adjacent Electric allies by 2.4 second(s). (Ironcore can't receive charge)Potential interaction with Pylong.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageOnsetra: 200 · Pylong: 1 · Velocect: 25 · Formiqueen: 120 · Ironcore: 30
- ShieldCherubble: 100
- ShockPylong: 15
Round inventory
Trinkets
12 trinkets · 8 types

Hero's Sword
Your monsters have +12 Damage.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.

Gold Trophy × 2
On Victory Gain $8.

Silver Watch × 2
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Warhorn × 3
On Battle Start Your monsters gain +10 Damage permanently.

Haste Crown
Your top middle monster has +30% Cooldown Speed.

Metronome
When your monsters cast, they gain +10 Damage for this battle.
