Ranked run

Burglar

Run qvwijkik05n22da · Sep 1, 2026, 6:44 PM

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Patch unknownUpdated Sep 2, 2026, 4:18 AM7 observed rounds
Outcomeunknown
Record16
MMR1682?
Tiermaster

Trainer effect

Burglar

Trinket gifts only offer 2 choices, but you can take both of them.

Selected team

Round 7

Round result: loss

Open in Team Builder
Patch unknownUpdated Sep 2, 2026, 4:18 AM5 board slots14 trinkets
5 of 6board slots filled
Slot 1Level 1

Nekoffin

CurioGhost

Tier 2 · Cost 20

Cooldown13s
Multicast
Damage250
On Knocked Out

Gain a random non-unique Common Trinket.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Petrirex

GhostRock

Tier 3 · Cost 40

Cooldown5.5s
Multicast
Damage50
On Cast

Knockout adjacent allies and gain +50 Shield and +50 Damage permanently for each ally Knockout.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Boomagon

Dragon

Tier 2 · Cost 30

Cooldown7s
Multicast
Damage40
On Cast

Give the ally behind +8% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Ratacomb

Ghost

Tier 1 · Cost 15

Cooldown4s
Multicast
Damage60
On Knocked Out

+3 Multicast permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Nekoffin

CurioGhost

Tier 2 · Cost 20

Cooldown13s
Multicast
Damage500
On Knocked Out

Gain 2 random non-unique Common Trinkets.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Ghost × 3Nekoffin · Petrirex · Ratacomb

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • DamageNekoffin: 250 · Petrirex: 50 · Boomagon: 40 · Ratacomb: 60 · Nekoffin: 500

Round inventory

Trinkets

14 trinkets · 10 types

Quick Flag

Your monsters in the leftmost column have +5% Cooldown Speed.

Gold Bracelet

At the start of each day, give a random monster +8 Sell Value.

Quick Bell × 2

Monsters in your shop have +5% Cooldown Speed.

Gold Trophy × 3

On Victory Gain $8.

Power Crown × 2

Your top middle monster has +20 Damage.

Poison Orb

Your Toxic monsters have +3 Poison.

Training Weights

+100 HP

Power Pouch

When you buy an item, give your monsters +2 Damage.

Small Club

Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.