Ranked run

Monster Ranger

Run qcllc4x7f3jsdnp · Jul 27, 2026, 2:21 AM

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Patch unknownUpdated Jul 27, 2026, 3:20 AM9 observed rounds
Outcomeunknown
Record54
MMR1317?
Tiermaster

Trainer effect

Monster Ranger

Start with an Uncommon monster. Get another copy of that monster every 2 days.

Selected team

Round 16

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 27, 2026, 3:20 AM6 board slots18 trinkets
6 of 6board slots filled
Slot 1Level 3

Onsetra

Dragon

Tier 5 · Cost 50

Cooldown4s
Multicast
Damage300
Ability / passive

Ally behind apply their Ongoing abilities 3 additional time(s).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Pylong

Electric

Tier 4 · Cost 40

Cooldown7s
Multicast
Damage1
Shock15
Ongoing

Ally behind has +300% Shock.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3 · Shiny

Bumblebolt

BugElectric

Tier 1 · Cost 10

Cooldown2.5s
Multicast
Damage9
Shock3
On Cast

+3 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Cherubble

Rock

Tier 3 · Cost 25

Cooldown4s
Multicast
Shield100
On Cast

Give adjacent allies Protect 1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3 · Shiny

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast8
Damage13
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3

Formiqueen

Bug

Tier 3 · Cost 25

Cooldown4s
Multicast
Damage180
Ongoing

Adjacent Common allies have +100% Cooldown Speed.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Bug × 3Bumblebolt · Velocect · Formiqueen
  • Electric × 2Pylong · Bumblebolt

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Bumblebolt + Velocect3,525 rounds together · 58% round win association3,525 observed win/loss round results
  • Formiqueen + Velocect3,317 rounds together · 53% round win association3,317 observed win/loss round results
  • Cherubble + Formiqueen2,946 rounds together · 54% round win association2,946 observed win/loss round results
  • Cherubble + Velocect2,294 rounds together · 52% round win association2,294 observed win/loss round results
  • Formiqueen + Onsetra1,930 rounds together · 52% round win association1,930 observed win/loss round results
  • Bumblebolt + Formiqueen1,799 rounds together · 56% round win association1,799 observed win/loss round results
  • Onsetra + Velocect1,134 rounds together · 48% round win association1,134 observed win/loss round results
  • Cherubble + Onsetra1,130 rounds together · 50% round win association1,130 observed win/loss round results
  • Bumblebolt + Cherubble1,079 rounds together · 57% round win association1,079 observed win/loss round results
  • Pylong + Velocect853 rounds together · 49% round win association853 observed win/loss round results
  • Bumblebolt + Onsetra651 rounds together · 54% round win association651 observed win/loss round results
  • Onsetra + Pylong607 rounds together · 49% round win association607 observed win/loss round results
  • Bumblebolt + Pylong585 rounds together · 55% round win association585 observed win/loss round results
  • Formiqueen + Pylong581 rounds together · 50% round win association581 observed win/loss round results
  • Cherubble + Pylong564 rounds together · 47% round win association564 observed win/loss round results

Team toolkit

  • DamageOnsetra: 300 · Pylong: 1 · Bumblebolt: 9 · Velocect: 13 · Formiqueen: 180
  • ShieldCherubble: 100
  • ShockPylong: 15 · Bumblebolt: 3

Round inventory

Trinkets

18 trinkets · 14 types

Gold Nugget × 2

At the start of each day, gain $3.

Power Crown × 2

Your top middle monster has +20 Damage.

Gold Bar

At the start of each day, gain $10.

Power Pouch

When you buy an item, give your monsters +2 Damage.

Market License

Increase shop rank by 1.

Gold Trophy

On Victory Gain $8.

Silver Watch × 2

When a monster levels up, it gains +15% Cooldown Speed.

VIP Pass

Your shop no longer stocks anything Common or Uncommon.

Warhorn × 2

On Battle Start Your monsters gain +10 Damage permanently.

Haste Crown

Your top middle monster has +30% Cooldown Speed.

Zenith Stone

When your monsters gain stats, they gain +80% more (except Multicast).

Link Cable

All of your team's monsters are now considered adjacent to each other.

Winged Crown

Your top middle monster has +1 Multicast.

Haste Orb

Your monsters have +15% Cooldown Speed.