Ranked run
Swim Coach
Run aonuguqbz3j96zm · Jul 28, 2026, 5:41 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 14
Round result: loss

Boomagon
Tier 2 · Cost 30
Give the ally behind +12% Cooldown Speed permanently.
No equipment observed on this monster.

Emperooze
Tier 1 · Cost 10
+60 Damage and +60 Heal permanently.
No equipment observed on this monster.

Wishwash
Tier 4 · Cost 40
Gain a random Rare trinket.
No equipment observed on this monster.

Cherubble
Tier 3 · Cost 25
Give adjacent allies Protect 1.
No equipment observed on this monster.

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 2 for this battle.
No equipment observed on this monster.

Saberhorn
Tier 5 · Cost 60
Give the ally in front +3 Multicast and increase this monster's Cooldown by 8 seconds for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Dragon × 3Boomagon · Draconarch · Saberhorn
- Water × 2Emperooze · Wishwash
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 12 · recent ranked rounds.
- Boomagon + Cherubble2,298 rounds together · 56% round win association2,298 observed win/loss round results
- Boomagon + Saberhorn1,292 rounds together · 61% round win association1,292 observed win/loss round results
- Boomagon + Draconarch1,122 rounds together · 61% round win association1,122 observed win/loss round results
- Cherubble + Saberhorn879 rounds together · 53% round win association879 observed win/loss round results
- Cherubble + Draconarch538 rounds together · 44% round win association538 observed win/loss round results
- Draconarch + Wishwash382 rounds together · 58% round win association382 observed win/loss round results
- Boomagon + Wishwash304 rounds together · 51% round win association304 observed win/loss round results
- Cherubble + Wishwash190 rounds together · 54% round win association190 observed win/loss round results
- Draconarch + Saberhorn169 rounds together · 54% round win association169 observed win/loss round results
- Boomagon + Emperooze162 rounds together · 31% round win association162 observed win/loss round results
- Saberhorn + Wishwash47 rounds together · 64% round win association47 observed win/loss round results
- Cherubble + Emperooze9 rounds together · 33% round win association9 observed win/loss round results
- Emperooze + Wishwash4 rounds together · 50% round win association4 observed win/loss round results
- Emperooze + Saberhorn2 rounds together · 50% round win association2 observed win/loss round results
Team toolkit
- DamageBoomagon: 40 · Emperooze: 36 · Draconarch: 100 · Saberhorn: 100
- HealEmperooze: 54 · Wishwash: 300
- ShieldCherubble: 100
Round inventory
Trinkets
32 trinkets · 22 types

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Gold Nugget × 2
At the start of each day, gain $3.

Membership Card
When you buy an item, +1 free rerolls.

Power Crown
Your top middle monster has +20 Damage.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.

Poison Orb × 2
Your Toxic monsters have +3 Poison.

Gold-o-matic
At the start of each day, gain $30.

Power Band × 2
Give the first monster you buy each day +20 Damage.

Market License
Increase shop rank by 1.

Bug Net
Bug monsters in the shop cost 3 less.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Winged Crown
Your top middle monster has +1 Multicast.

Topaz Amulet × 2
You receive 25% more Shield.

Speed Crest × 5
Your monsters in the rightmost column have +20% Cooldown Speed.

Terrarium
Your Bug monsters have +20% Damage.

Ancient Plume
On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Sapphire Amulet × 2
You receive 25% more Heal.

Silver Watch
When a monster levels up, it gains +15% Cooldown Speed.

Fancy Sword
Your monsters have +3% for each trinket you have.

Mighty Bell
Monsters in your shop have +200 Damage.

Warhorn × 2
On Battle Start Your monsters gain +10 Damage permanently.

Power Bell
Monsters in your shop have +25 Damage.
