Ranked run
Monster Ranger
Run 77qcapy4156tkeu · Sep 16, 2026, 4:24 AM

Trainer effect
Monster Ranger
Start with an Uncommon monster. Get another copy of that monster every 2 days.
Selected team
Round 15
Round result: win

Emburn
Tier 2 · Cost 30
On Knockout of any monster, this gains +12 Burn permanently.
No equipment observed on this monster.

Nekoffin
Tier 2 · Cost 20
Gain 3 random non-unique Common Trinkets.
No equipment observed on this monster.

Saberhorn
Tier 5 · Cost 60
Give the ally in front +3 Multicast and increase this monster's Cooldown by 6 seconds for this battle.
No equipment observed on this monster.

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.

Petrirex
Tier 3 · Cost 40
Knockout adjacent allies and gain +150 Shield and +150 Damage permanently for each ally Knockout.
No equipment observed on this monster.

Nekoffin
Tier 2 · Cost 20
Gain a random non-unique Common Trinket.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Ghost × 3Emburn · Nekoffin · Petrirex
- Fire × 2Emburn · Steamscuttle
Ability text matches
- Steamscuttle references FireCharge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)Potential interaction with Emburn.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnEmburn: 18 · Steamscuttle: 10
- DamageNekoffin: 750 · Saberhorn: 100 · Petrirex: 150 · Nekoffin: 250
- HealSteamscuttle: 60
Round inventory
Trinkets
74 trinkets · 25 types

Topaz Ring × 3
Monsters in your shop have +10% Shield.

Tempo Charm × 6
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Quick Flag × 8
Your monsters in the leftmost column have +5% Cooldown Speed.

Metal Bat
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Fire Bell
Fire monsters in your shop have +5 Burn.

Training Weights × 4
+100 HP

Wood Sword × 6
Your monsters have +5 Damage.

Poison Orb
Your Toxic monsters have +3 Poison.

Gold Trophy × 8
On Victory Gain $8.

Sapphire Ring × 4
Monsters in your shop have +10% Heal.

Mighty Bell
Monsters in your shop have +300 Damage.

Gold Bracelet × 2
At the start of each day, give a random monster +8 Sell Value.

Gold Nugget × 4
Increase Income by $3.

VIP Pass
Your shop no longer stocks anything Common or Uncommon.

Power Pouch × 6
When you buy an item, give your monsters +2 Damage.

Momentum Flag × 2
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Boxing Glove × 4
On Victory Your team gains +5 Damage permanently.

Quick Bell × 2
Monsters in your shop have +5% Cooldown Speed.

Barbell × 2
+5000 HP

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).

Metronome
When your monsters cast, they gain +10 Damage for this battle.

Master Crown × 3
Your top middle monster has +80% stats (except Cooldown and Multicast).

Fancy Sword
Your monsters have +3% Damage for each Trinket you have.

Winged Crown
Your top middle monster has +1 Multicast.

Alpha Crown
On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.
