Ranked run
Shopkeeper
Run snxmgb4kwgsxpix · Aug 7, 2026, 1:55 AM

Trainer effect
Shopkeeper
Your shop stocks Item 1 rarity tier higher and cost 15% less.
Selected team
Round 10
Round result: win

Galvanine
Tier 5 · Cost 50
+50% Cooldown Speed and +2 Shock for this battle.
No equipment observed on this monster.

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 2 second(s). (Ironcore can't receive charge)
No equipment observed on this monster.

Joltail
Tier 1 · Cost 15
Ability details unavailable.
No equipment observed on this monster.

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 1 second(s). (Ironcore can't receive charge)
No equipment observed on this monster.

Galvanine
Tier 5 · Cost 50
+50% Cooldown Speed and +4 Shock for this battle.
No equipment observed on this monster.

Saberhorn
Tier 5 · Cost 60
Give the ally in front +1 Multicast and increase this monster's Cooldown by 8 seconds for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Electric × 2Galvanine · Joltail
Ability text matches
- Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore can't receive charge)Potential interaction with Galvanine, Joltail, Galvanine.
- Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore can't receive charge)Potential interaction with Galvanine, Joltail, Galvanine.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageGalvanine: 10 · Ironcore: 30 · Joltail: 3 · Ironcore: 30 · Galvanine: 20 · Saberhorn: 100
- ShockGalvanine: 6 · Joltail: 12 · Galvanine: 12
Round inventory
Trinkets
6 trinkets · 5 types

Hero's Sword
Your monsters have +12 Damage.

Power Bell × 2
Monsters in your shop have +25 Damage.

Power Band
Give the first monster you buy each day +20 Damage.

Wood Sword
Your monsters have +5 Damage.

Research Notes
Legendary monsters are much more likely to appear in your shop.
