Ranked run

Shopkeeper

Run snxmgb4kwgsxpix · Aug 7, 2026, 1:55 AM

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Patch unknownUpdated Aug 7, 2026, 3:31 AM11 observed rounds
Outcomeunknown
Record65
MMR1472?
Tiermaster

Trainer effect

Shopkeeper

Your shop stocks Item 1 rarity tier higher and cost 15% less.

Selected team

Round 10

Round result: win

Open in Team Builder
Patch unknownUpdated Aug 7, 2026, 3:31 AM6 board slots6 trinkets
6 of 6board slots filled
Slot 1Level 1

Galvanine

Electric

Tier 5 · Cost 50

Cooldown7s
Multicast
Damage10
Shock6
On Cast

+50% Cooldown Speed and +2 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 2 second(s). (Ironcore can't receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 4

Joltail

Electric

Tier 1 · Cost 15

Cooldown4.5s
Multicast2
Damage3
Shock12
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 1 second(s). (Ironcore can't receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Galvanine

Electric

Tier 5 · Cost 50

Cooldown7s
Multicast
Damage20
Shock12
On Cast

+50% Cooldown Speed and +4 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Saberhorn

Dragon

Tier 5 · Cost 60

Cooldown8s
Multicast
Damage100
On Cast

Give the ally in front +1 Multicast and increase this monster's Cooldown by 8 seconds for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Electric × 2Galvanine · Joltail

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore can't receive charge)Potential interaction with Galvanine, Joltail, Galvanine.
  • Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore can't receive charge)Potential interaction with Galvanine, Joltail, Galvanine.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • DamageGalvanine: 10 · Ironcore: 30 · Joltail: 3 · Ironcore: 30 · Galvanine: 20 · Saberhorn: 100
  • ShockGalvanine: 6 · Joltail: 12 · Galvanine: 12

Round inventory

Trinkets

6 trinkets · 5 types

Hero's Sword

Your monsters have +12 Damage.

Power Bell × 2

Monsters in your shop have +25 Damage.

Power Band

Give the first monster you buy each day +20 Damage.

Wood Sword

Your monsters have +5 Damage.

Research Notes

Legendary monsters are much more likely to appear in your shop.