Ranked run
Swim Coach
Run s1hfm760r4i9zy8 · Sep 14, 2026, 9:24 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 8
Round result: win

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 1 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.

Swoonet
Tier 1 · Cost 10
This only needs 2 copies to level up. This can level up indefinitely.
No equipment observed on this monster.

Lumijel
Tier 3 · Cost 35
Allies of level 3 or above gain +20 Damage and +20 Heal permanently.
No equipment observed on this monster.

Dewlotl
Tier 1 · Cost 10
When an ally levels up, this gains +40 Damage and +40 Heal permanently.
No equipment observed on this monster.

Snapscald
Tier 4 · Cost 50
Trigger this when an ally of level 3 or above casts. (Except other Snapscald)
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 6Sukoi · Steamscuttle · Swoonet · Lumijel · Dewlotl · Snapscald
- Fire × 2Steamscuttle · Snapscald
Ability text matches
- Steamscuttle references WaterCharge adjacent Fire and Water allies by 1 second(s). (Steamscuttle can't receive charge)Potential interaction with Sukoi, Swoonet, Lumijel, Dewlotl, Snapscald.
- Steamscuttle references FireCharge adjacent Fire and Water allies by 1 second(s). (Steamscuttle can't receive charge)Potential interaction with Snapscald.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnSteamscuttle: 5 · Snapscald: 10
- DamageSwoonet: 36 · Lumijel: 20 · Dewlotl: 30
- HealSukoi: 80 · Steamscuttle: 30 · Swoonet: 36 · Lumijel: 30 · Dewlotl: 30 · Snapscald: 50
Round inventory
Trinkets
10 trinkets · 9 types

Bargain Bin
The first Common monster you buy each day is free.

Wood Sword × 2
Your monsters have +5 Damage.

Small Club
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Market License
Increase shop rank by 1.

Gold Bar
Increase Income by $10.

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Echo Charm
Your monsters' On Bought abilities activate an additional time.

Rally Flag
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Power Crown
Your top middle monster has +20 Damage.
