Ranked run
Black Belt
Run n34iwo11ppigyr1 · Sep 14, 2026, 10:32 PM

Trainer effect
Black Belt
On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.
Selected team
Round 5
Round result: win

Rattleghast
Tier 1 · Cost 10
Knockout adjacent allies and gain +5 Poison this battle for each ally Knockout.
No equipment observed on this monster.

Gildshell
Tier 2 · Cost 20
+20 Sell Value permanently.
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Gildshell
Tier 2 · Cost 20
+20 Sell Value permanently.
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Beetdown
Tier 1 · Cost 10
+300 Damage permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
No repeated types on this board.
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageGildshell: 1 · Gildshell: 1 · Beetdown: 105
- HealSukoi: 80 · Sukoi: 80
- PoisonRattleghast: 1
Round inventory
Trinkets
2 trinkets · 2 types

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Locked Box
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.
