Ranked run
Swim Coach
Run 0piryay491e8zbq · Sep 15, 2026, 3:49 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 15
Round result: loss

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Dewlotl
Tier 1 · Cost 10
When an ally levels up, this gains +40 Damage and +40 Heal permanently.
No equipment observed on this monster.

Lumijel
Tier 3 · Cost 35
Allies of level 3 or above gain +40 Damage and +40 Heal permanently.
No equipment observed on this monster.

Snapscald
Tier 4 · Cost 50
Trigger this when an ally of level 3 or above casts. (Except other Snapscald)
No equipment observed on this monster.

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.

Swoonet
Tier 1 · Cost 10
This only needs 2 copies to level up. This can level up indefinitely.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 6Sukoi · Dewlotl · Lumijel · Snapscald · Steamscuttle · Swoonet
- Fire × 2Snapscald · Steamscuttle
Ability text matches
- Steamscuttle references WaterCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Sukoi, Dewlotl, Lumijel, Snapscald, Swoonet.
- Steamscuttle references FireCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Snapscald.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnSnapscald: 30 · Steamscuttle: 15
- DamageDewlotl: 30 · Lumijel: 40 · Swoonet: 30
- HealSukoi: 80 · Dewlotl: 30 · Lumijel: 60 · Snapscald: 150 · Steamscuttle: 90 · Swoonet: 30
Round inventory
Trinkets
17 trinkets · 14 types

Sapphire Ring × 2
Monsters in your shop have +10% Heal.

Wood Sword × 2
Your monsters have +5 Damage.

Quick Flag
Your monsters in the leftmost column have +5% Cooldown Speed.

Power Pouch
When you buy an item, give your monsters +2 Damage.

Sapphire Amulet × 2
You receive 25% more Heal.

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).

Giant Club
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Echo Bell
When you buy a 0 cost item, use it an additional time.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Metronome
When your monsters cast, they gain +10 Damage for this battle.

Fancy Sword
Your monsters have +3% Damage for each Trinket you have.

Barbell
+5000 HP

Mysterious Chest
On Battle Lost Gain a random non-unique Legendary Trinket.

Candy Jar
On Battle Start Your Common and Uncommon monsters permanently level up to level 3.
