Ranked run
Swim Coach
Run x16o836sbb4xn0j · Sep 8, 2026, 9:12 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 11
Round result: loss

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Swoonet
Tier 1 · Cost 10
This only needs 2 copies to level up. This can level up indefinitely.
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Dewlotl
Tier 1 · Cost 10
When an ally levels up, this gains +40 Damage and +40 Heal permanently.
No equipment observed on this monster.

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.

Snapscald
Tier 4 · Cost 50
Trigger this when an ally of level 3 or above casts. (Except other Snapscald)
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 5Sukoi · Swoonet · Dewlotl · Steamscuttle · Snapscald
- Fire × 2Steamscuttle · Snapscald
Ability text matches
- Steamscuttle references WaterCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Sukoi, Swoonet, Sukoi, Dewlotl, Snapscald.
- Steamscuttle references FireCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Snapscald.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnSteamscuttle: 15 · Snapscald: 20
- DamageSwoonet: 30 · Dewlotl: 30
- HealSukoi: 80 · Swoonet: 30 · Sukoi: 80 · Dewlotl: 30 · Steamscuttle: 90 · Snapscald: 100
Round inventory
Trinkets
20 trinkets · 16 types

Bargain Bin
The first Common monster you buy each day is free.

Small Club
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Power Pouch
When you buy an item, give your monsters +2 Damage.

Gold Trophy × 4
On Victory Gain $8.

Gold Bar
Increase Income by $10.

Quick Flag
Your monsters in the leftmost column have +5% Cooldown Speed.

Training Weights
+100 HP

Silver Watch
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Mysterious Gem
Your monsters have +20% Damage.

Speed Crest × 2
Your monsters in the rightmost column have +20% Cooldown Speed.

Boxing Glove
On Victory Your team gains +5 Damage permanently.

Mysterious Mask
Choose a trainer and gain their ability.

Echo Bell
When you buy a 0 cost item, use it an additional time.

Fire Orb
Your Fire monsters have +3 Burn.

Purple Incense
The next 5 shops will contain only Super Rare monsters.
