Ranked run

Swim Coach

Run x16o836sbb4xn0j · Sep 8, 2026, 9:12 PM

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Patch unknownUpdated Sep 8, 2026, 10:53 PM11 observed rounds
Outcomeunknown
Record65
MMR2008?
Tiermaster

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 11

Round result: loss

Open in Team Builder
Patch unknownUpdated Sep 8, 2026, 10:53 PM6 board slots20 trinkets
6 of 6board slots filled
Slot 1Level 3

Sukoi

Water

Tier 2 · Cost 20

Cooldown2s
Multicast
Heal80
On Cast

On the first cast, level up the ally above for this battle (max level 4).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 4

Swoonet

FlyingWater

Tier 1 · Cost 10

Cooldown6.5s
Multicast6
Damage30
Heal30
Ability / passive

This only needs 2 copies to level up. This can level up indefinitely.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Sukoi

Water

Tier 2 · Cost 20

Cooldown2s
Multicast
Heal80
On Cast

On the first cast, level up the ally above for this battle (max level 4).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Dewlotl

Water

Tier 1 · Cost 10

Cooldown4s
Multicast
Damage30
Heal30
Ability / passive

When an ally levels up, this gains +40 Damage and +40 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Steamscuttle

FireWater

Tier 3 · Cost 40

Cooldown2.5s
Multicast
Burn15
Heal90
On Cast

Charge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2

Snapscald

FireWater

Tier 4 · Cost 50

Cooldown9s
Multicast
Burn20
Heal100
Ability / passive

Trigger this when an ally of level 3 or above casts. (Except other Snapscald)

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 5Sukoi · Swoonet · Dewlotl · Steamscuttle · Snapscald
  • Fire × 2Steamscuttle · Snapscald

Ability text matches

  • Steamscuttle references WaterCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Sukoi, Swoonet, Sukoi, Dewlotl, Snapscald.
  • Steamscuttle references FireCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Snapscald.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • BurnSteamscuttle: 15 · Snapscald: 20
  • DamageSwoonet: 30 · Dewlotl: 30
  • HealSukoi: 80 · Swoonet: 30 · Sukoi: 80 · Dewlotl: 30 · Steamscuttle: 90 · Snapscald: 100

Round inventory

Trinkets

20 trinkets · 16 types

Bargain Bin

The first Common monster you buy each day is free.

Small Club

Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Power Pouch

When you buy an item, give your monsters +2 Damage.

Gold Trophy × 4

On Victory Gain $8.

Gold Bar

Increase Income by $10.

Quick Flag

Your monsters in the leftmost column have +5% Cooldown Speed.

Training Weights

+100 HP

Silver Watch

When a monster levels up from a merge, it gains +15% Cooldown Speed.

Tempo Charm

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Mysterious Gem

Your monsters have +20% Damage.

Speed Crest × 2

Your monsters in the rightmost column have +20% Cooldown Speed.

Boxing Glove

On Victory Your team gains +5 Damage permanently.

Mysterious Mask

Choose a trainer and gain their ability.

Echo Bell

When you buy a 0 cost item, use it an additional time.

Fire Orb

Your Fire monsters have +3 Burn.

Purple Incense

The next 5 shops will contain only Super Rare monsters.