Ranked run

Lucky Girl

Run wjv8oi7efet60m8 · Sep 8, 2026, 9:49 PM

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Patch unknownUpdated Sep 8, 2026, 10:53 PM10 observed rounds
Outcomeunknown
Record55
MMR2006?
Tiermaster

Trainer effect

Lucky Girl

SHINY monsters are more likely to appear.

Selected team

Round 6

Round result: loss

Open in Team Builder
Patch unknownUpdated Sep 8, 2026, 10:53 PM6 board slots12 trinkets
6 of 6board slots filled
Slot 1Level 2 · Shiny

Shellter

Rock

Tier 1 · Cost 10

Cooldown6.5s
Multicast
Shield240
On Cast

-40 Shield and +20 Damage for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2 · Shiny

Bonshell

GrassRock

Tier 2 · Cost 20

Cooldown7s
Multicast
Shield240
On Cast

+240 Damage and +240 Shield for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Sukoi

Water

Tier 2 · Cost 20

Cooldown6s
Multicast
Heal80
On Cast

On the first cast, level up the ally above for this battle (max level 4).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2 · Shiny

Rubbin

Curio

Tier 1 · Cost 15

Cooldown6.5s
Multicast
Damage80
On Battle Start

Gain 2 random non-unique Common Trinkets.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Boomagon

Dragon

Tier 2 · Cost 30

Cooldown7s
Multicast
Damage40
On Cast

Give the ally behind +4% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3 · Shiny

Beetdown

FightingGrass

Tier 1 · Cost 10

Cooldown4.5s
Multicast
Damage126
On Victory

+360 Damage permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Grass × 2Bonshell · Beetdown
  • Rock × 2Shellter · Bonshell

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • DamageRubbin: 80 · Boomagon: 40 · Beetdown: 126
  • HealSukoi: 80
  • ShieldShellter: 240 · Bonshell: 240

Round inventory

Trinkets

12 trinkets · 8 types

Gold Trophy × 2

On Victory Gain $8.

Tempo Charm × 2

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Gold Nugget × 3

Increase Income by $3.

Boxing Glove

On Victory Your team gains +5 Damage permanently.

Wood Sword

Your monsters have +5 Damage.

Quick Flag

Your monsters in the leftmost column have +5% Cooldown Speed.

Sapphire Ring

Monsters in your shop have +10% Heal.

Greedy Gloves

You can take all of the choices from your next Trinket gift.