Ranked run
Swim Coach
Run rghyy9i2ili4xsq · Aug 9, 2026, 12:58 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 11
Round result: loss

Boomagon
Tier 2 · Cost 30
Give the ally behind +12% Cooldown Speed permanently.
No equipment observed on this monster.

Shelldra
Tier 4 · Cost 40
Every 4.0 seconds, +3 Multicast for this battle.
No equipment observed on this monster.

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 1 second(s). (Ironcore can't receive charge)
No equipment observed on this monster.

Mosslug
Tier 1 · Cost 10
+60 Damage for this battle.
No equipment observed on this monster.

Aster
Tier 3 · Cost 40
Adjacent Water allies gain +20 Heal permanently.
No equipment observed on this monster.

Emperooze
Tier 1 · Cost 10
+50 Damage and +50 Heal permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 4Shelldra · Mosslug · Aster · Emperooze
- Dragon × 2Boomagon · Shelldra
Ability text matches
- Aster references WaterAdjacent Water allies gain +20 Heal permanently.Potential interaction with Shelldra, Mosslug, Emperooze.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageBoomagon: 40 · Shelldra: 15 · Ironcore: 30 · Emperooze: 30
- HealShelldra: 15 · Mosslug: 90 · Aster: 40 · Emperooze: 45
Round inventory
Trinkets
8 trinkets · 6 types

Power Crown × 2
Your top middle monster has +20 Damage.

Wood Sword
Your monsters have +5 Damage.

Quick Bell × 2
Monsters in your shop have +5% Cooldown Speed.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Haste Orb
Your monsters have +15% Cooldown Speed.

Mysterious Mask
Choose a trainer and gain their ability.
