Ranked run
Swim Coach
Run k81y0gegl5shzhi · Jul 29, 2026, 8:01 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 12
Round result: win

Onsetra
Tier 5 · Cost 50
The ally behind applies its Ongoing abilities 1 additional time(s).
No equipment observed on this monster.

Formiqueen
Tier 3 · Cost 25
Adjacent Common allies have +75% Cooldown Speed.
No equipment observed on this monster.

Velocect
Tier 1 · Cost 15
Ability details unavailable.
No equipment observed on this monster.

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 2 second(s). (Ironcore can't receive charge)
No equipment observed on this monster.

Bumblebolt
Tier 1 · Cost 10
+3 Shock for this battle.
No equipment observed on this monster.

Cherubble
Tier 3 · Cost 25
Give adjacent allies Protect 1.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Bug × 3Formiqueen · Velocect · Bumblebolt
Ability text matches
- Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore can't receive charge)Potential interaction with Bumblebolt.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageOnsetra: 100 · Formiqueen: 180 · Velocect: 13 · Ironcore: 30 · Bumblebolt: 9
- ShieldCherubble: 100
- ShockBumblebolt: 3
Round inventory
Trinkets
7 trinkets · 5 types

Gold Trophy × 3
On Victory Gain $8.

Training Weights
+100 HP

Warhorn
On Battle Start Your monsters gain +10 Damage permanently.

Topaz Amulet
You receive 25% more Shield.

Speed Crest
Your monsters in the rightmost column have +20% Cooldown Speed.
