Ranked run
Black Belt
Run o5dkchjkj8xqoac · Sep 16, 2026, 4:00 AM

Trainer effect
Black Belt
On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.
Selected team
Round 13
Round result: win

Danuki
Tier 4 · Cost 50
On ally knockout, this gains 100% of their Damage for this battle. (Except other Danuki)
No equipment observed on this monster.

Dollhime
Tier 3 · Cost 40
Exact level stats unavailable.
On Trinket Gained +180 Damage permanently.
No equipment observed on this monster.

Rattleghast
Tier 1 · Cost 10
Knockout adjacent allies and gain +10 Poison this battle for each ally Knockout.
No equipment observed on this monster.

Kickrane
Tier 3 · Cost 40
This and all your allies gain +40 Damage permanently.
No equipment observed on this monster.

Ratacomb
Tier 1 · Cost 15
+2 Multicast permanently.
No equipment observed on this monster.

Nekoffin
Tier 2 · Cost 20
Gain 3 random non-unique Uncommon Trinkets.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Ghost × 4Danuki · Rattleghast · Ratacomb · Nekoffin
- Curio × 2Dollhime · Nekoffin
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageDanuki: 40 · Kickrane: 60 · Ratacomb: 40 · Nekoffin: 750
- PoisonRattleghast: 1
Round inventory
Trinkets
40 trinkets · 18 types

Junk × 13
Does nothing.

Sea Crest × 3
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Poison Orb × 2
Your Toxic monsters have +3 Poison.

Membership Card
You can use 1 additional Item each day.

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Gold Bracelet
At the start of each day, give a random monster +8 Sell Value.

Bargain Bin
The first Common monster you buy each day is free.

Poison Bell × 3
Toxic monsters in your shop have +6 Poison.

Power Crown × 5
Your top middle monster has +20 Damage.

Gold Trophy
On Victory Gain $8.

Small Club
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Market License
Increase shop rank by 1.

Warhorn × 2
On Battle Start Your monsters gain +10 Damage permanently.

Fire Orb
Your Fire monsters have +3 Burn.

Power Band
Give the first monster you buy each day +20 Damage.

Earth Crest
On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Rally Flag
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Speed Crest
Your monsters in the rightmost column have +20% Cooldown Speed.
