Ranked run
Lucky Girl
Run pb8urq9dxx1ubqy · Sep 16, 2026, 2:28 AM

Trainer effect
Lucky Girl
SHINY monsters are more likely to appear.
Selected team
Round 14
Round result: win

Gachapod
Tier 5 · Cost 60
When this triggers, gain 2 random non-unique Common Trinkets, then improve this ability for this battle.
No equipment observed on this monster.

Dollhime
Tier 3 · Cost 40
Exact level stats unavailable.
On Trinket Gained +120 Damage permanently.
No equipment observed on this monster.

Opalion
Tier 4 · Cost 50
Trigger 2 random Rock allies. (Except other Opalion)
No equipment observed on this monster.

Ninflora
Tier 4 · Cost 50
This and your Grass allies gain +24% Cooldown Speed permanently.
No equipment observed on this monster.

Bonshell
Tier 2 · Cost 20
+360 Damage and +360 Shield for this battle.
No equipment observed on this monster.

Saberhorn
Tier 5 · Cost 60
Give the ally in front +2 Multicast and increase this monster's Cooldown by 8 seconds for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 2Gachapod · Dollhime
- Grass × 2Ninflora · Bonshell
- Rock × 2Opalion · Bonshell
Ability text matches
- Opalion references RockTrigger 2 random Rock allies. (Except other Opalion)Potential interaction with Bonshell.
- Ninflora references GrassThis and your Grass allies gain +24% Cooldown Speed permanently.Potential interaction with Bonshell.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageGachapod: 200 · Ninflora: 50 · Saberhorn: 100
- ShieldOpalion: 84 · Bonshell: 360
Round inventory
Trinkets
33 trinkets · 23 types

Gold Bracelet × 2
At the start of each day, give a random monster +8 Sell Value.

Rainbow Berry
Your monsters have +4 Damage for each unique type on your team.

Boxing Glove
On Victory Your team gains +5 Damage permanently.

Fire Orb × 2
Your Fire monsters have +3 Burn.

Rally Flag × 2
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Sapphire Ring × 2
Monsters in your shop have +10% Heal.

Quick Flag × 4
Your monsters in the leftmost column have +5% Cooldown Speed.

Membership Card × 2
You can use 1 additional Item each day.

Earth Crest × 3
On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Small Club
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Sea Crest
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.

Poison Orb
Your Toxic monsters have +3 Poison.

Poison Bell
Toxic monsters in your shop have +6 Poison.

Giant Club
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Power Crown
Your top middle monster has +20 Damage.

Sapphire Amulet
You receive 25% more Heal.

Blitz Bell
Monsters in your shop have +30% Cooldown Speed.

Mysterious Charm
+25% HP

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).

Gold Incense
The next 5 shops will contain only Legendary monsters.

Winged Crown
Your top middle monster has +1 Multicast.
