Ranked run
Lucky Girl
Run uyhe0xn2r7zhj5i · Jul 2, 2026, 8:39 PM
Patch unknownUpdated Jul 29, 2026, 8:40 AM14 observed rounds

Trainer effect
Lucky Girl
SHINY monsters are more likely to appear.
Selected team
Round 2
Round result: win
Patch unknownUpdated Jul 29, 2026, 8:40 AM4 board slots0 trinkets
4 of 6board slots filled
Slot 1Level 1

Scorchimp
Fire
Tier 1 · Cost 10
Cooldown5.5s
Multicast—
Burn5
Damage5
Ability / passive
Evolves at level 3.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 2Level 1

Scorchimp
Fire
Tier 1 · Cost 10
Cooldown5.5s
Multicast—
Burn5
Damage5
Ability / passive
Evolves at level 3.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 3Level 1

Stingarde
Bug
Tier 1 · Cost 10
Cooldown5s
Multicast—
Damage150
On Cast
Knockout self.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 4Level 1 · Shiny

Pyronade
Fire
Tier 2 · Cost 25
Cooldown4.5s
Multicast—
Burn22
On Cast
Knockout self.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Board signals
Team interactions
Shared types
- Fire × 2Scorchimp · Pyronade
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 12 · recent ranked rounds.
- Pyronade + Scorchimp364 rounds together · 63% round win association364 observed win/loss round results
- Scorchimp + Stingarde292 rounds together · 63% round win association292 observed win/loss round results
- Pyronade + Stingarde111 rounds together · 68% round win association111 observed win/loss round results
Team toolkit
- BurnScorchimp: 5 · Scorchimp: 5 · Pyronade: 22
- DamageScorchimp: 5 · Scorchimp: 5 · Stingarde: 150
Round inventory
Trinkets
0 trinkets · 0 types
No trinkets were observed for this round.
