Ranked run
Burglar
Run 173f7iapipphaa6 · Sep 15, 2026, 3:48 PM

Trainer effect
Burglar
Trinket gifts only offer 2 choices, but you can take both of them.
Selected team
Round 10
Round result: win

Vipair
Tier 3 · Cost 35
Gains +4 Poison permanently whenever you gain a Trinket.
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Wishwash
Tier 4 · Cost 40
Gain a random non-unique Uncommon Trinket.
No equipment observed on this monster.

Onsetra
Tier 5 · Cost 50
The ally behind applies its Ongoing abilities 1 additional time(s).
No equipment observed on this monster.

Furnadon
Tier 1 · Cost 10
Has an additional +3 Burn for each Trinket that you own.
No equipment observed on this monster.

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 3Sukoi · Wishwash · Steamscuttle
- Curio × 2Vipair · Furnadon
- Fire × 2Furnadon · Steamscuttle
Ability text matches
- Steamscuttle references WaterCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Sukoi, Wishwash.
- Steamscuttle references FireCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Furnadon.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnFurnadon: 12 · Steamscuttle: 15
- DamageOnsetra: 100
- HealSukoi: 80 · Wishwash: 150 · Steamscuttle: 90
- PoisonVipair: 5
Round inventory
Trinkets
31 trinkets · 26 types

Rainbow Berry
Your monsters have +4 Damage for each unique type on your team.

Quick Flag × 2
Your monsters in the leftmost column have +5% Cooldown Speed.

Boxing Glove × 2
On Victory Your team gains +5 Damage permanently.

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Gold Trophy × 2
On Victory Gain $8.

Gold Nugget
Increase Income by $3.

Sapphire Ring
Monsters in your shop have +10% Heal.

Rally Flag
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Poison Orb
Your Toxic monsters have +3 Poison.

Power Pouch × 2
When you buy an item, give your monsters +2 Damage.

Topaz Ring
Monsters in your shop have +10% Shield.

Poison Bell × 2
Toxic monsters in your shop have +6 Poison.

Gold Bracelet
At the start of each day, give a random monster +8 Sell Value.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.

Power Crown
Your top middle monster has +20 Damage.

Sapphire Amulet
You receive 25% more Heal.

Wood Sword
Your monsters have +5 Damage.

Razor Beak
Your Flying monsters have +1 Multicast.

Bargain Bin
The first Common monster you buy each day is free.

Fire Orb
Your Fire monsters have +3 Burn.

Membership Card
You can use 1 additional Item each day.

Dryad's Charm
+30% HP

Small Club
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Mini Duplicator
Gain an additional copy of the next non-unique Trinket from a gift.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.

Arcade Coins
Gain 10 free rerolls.
