Ranked run

Monster Ranger

Run 0batgmkuey8pc2f · Jul 13, 2026, 12:28 PM

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Patch unknownUpdated Jul 29, 2026, 8:40 AM11 observed rounds
Outcomeunknown
Record65
MMR2722?
Tiermaster

Trainer effect

Monster Ranger

Start with an Uncommon monster. Get another copy of that monster every 2 days.

Selected team

Round 5

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 29, 2026, 8:40 AM6 board slots4 trinkets
6 of 6board slots filled
Slot 1Level 2

Gildshell

Bug

Tier 2 · Cost 20

Cooldown2s
Multicast
Damage1
On Battle Start

+40 Sell Value permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Joltail

Electric

Tier 1 · Cost 15

Cooldown4.5s
Multicast
Damage2
Shock8
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast2
Damage15
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1 · Shiny

Bumblebolt

BugElectric

Tier 1 · Cost 10

Cooldown2.5s
Multicast
Damage3
Shock1
On Cast

+1 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Bug × 3Gildshell · Velocect · Bumblebolt
  • Electric × 2Joltail · Bumblebolt

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)Potential interaction with Joltail, Bumblebolt.
  • Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)Potential interaction with Joltail, Bumblebolt.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Bumblebolt + Velocect3,288 rounds together · 58% round win association3,288 observed win/loss round results
  • Joltail + Velocect1,558 rounds together · 54% round win association1,558 observed win/loss round results
  • Gildshell + Velocect847 rounds together · 53% round win association847 observed win/loss round results
  • Ironcore + Velocect769 rounds together · 48% round win association769 observed win/loss round results
  • Bumblebolt + Joltail757 rounds together · 55% round win association757 observed win/loss round results
  • Bumblebolt + Ironcore619 rounds together · 53% round win association619 observed win/loss round results
  • Bumblebolt + Gildshell473 rounds together · 49% round win association473 observed win/loss round results
  • Ironcore + Joltail354 rounds together · 52% round win association354 observed win/loss round results
  • Gildshell + Joltail239 rounds together · 48% round win association239 observed win/loss round results
  • Gildshell + Ironcore45 rounds together · 51% round win association45 observed win/loss round results

Team toolkit

  • DamageGildshell: 1 · Joltail: 2 · Ironcore: 30 · Velocect: 15 · Ironcore: 30 · Bumblebolt: 3
  • ShockJoltail: 8 · Bumblebolt: 1

Round inventory

Trinkets

4 trinkets · 4 types

Hero's Sword

Your monsters have +12 Damage.

Wood Sword

Your monsters have +5 Damage.

Gold Nugget

At the start of each day, gain $3.

Membership Card

When you buy an item, +1 free rerolls.