Ranked run
Burglar
Run 5kx4koku82f46fb · Sep 14, 2026, 9:24 PM

Trainer effect
Burglar
Trinket gifts only offer 2 choices, but you can take both of them.
Selected team
Round 11
Round result: win

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Dollhime
Tier 3 · Cost 40
Exact level stats unavailable.
On Trinket Gained +180 Damage permanently.
No equipment observed on this monster.

Lumijel
Tier 3 · Cost 35
Allies of level 3 or above gain +20 Damage and +20 Heal permanently.
No equipment observed on this monster.

Furnadon
Tier 1 · Cost 10
Has an additional +3 Burn for each Trinket that you own.
No equipment observed on this monster.

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.

Dewlotl
Tier 1 · Cost 10
When an ally levels up, this gains +48 Damage and +48 Heal permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 4Sukoi · Lumijel · Steamscuttle · Dewlotl
- Curio × 2Dollhime · Furnadon
- Fire × 2Furnadon · Steamscuttle
Ability text matches
- Steamscuttle references WaterCharge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)Potential interaction with Sukoi, Lumijel, Dewlotl.
- Steamscuttle references FireCharge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)Potential interaction with Furnadon.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnFurnadon: 12 · Steamscuttle: 10
- DamageLumijel: 20 · Dewlotl: 30
- HealSukoi: 80 · Lumijel: 30 · Steamscuttle: 60 · Dewlotl: 30
Round inventory
Trinkets
44 trinkets · 20 types

Power Pouch × 2
When you buy an item, give your monsters +2 Damage.

Quick Bell × 3
Monsters in your shop have +5% Cooldown Speed.

Boxing Glove × 4
On Victory Your team gains +5 Damage permanently.

Gold Bracelet × 4
At the start of each day, give a random monster +8 Sell Value.

Sapphire Ring × 3
Monsters in your shop have +10% Heal.

Topaz Ring × 4
Monsters in your shop have +10% Shield.

Gold Nugget × 2
Increase Income by $3.

Training Weights × 4
+100 HP

Tempo Charm × 4
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Gold Bar
Increase Income by $10.

Bargain Bin
The first Common monster you buy each day is free.

Rally Flag
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Fire Bell
Fire monsters in your shop have +5 Burn.

Quick Flag × 2
Your monsters in the leftmost column have +5% Cooldown Speed.

Market License
Increase shop rank by 1.

Fire Orb
Your Fire monsters have +3 Burn.

Silver Watch × 3
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.

Warhorn
On Battle Start Your monsters gain +10 Damage permanently.

Scrap Sword
Your monsters have +2 Damage for each Common Trinket you have.
