Ranked run

Lucky Girl

Run q8ztq5jonghwwey · Jul 30, 2026, 5:43 PM

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Patch unknownUpdated Jul 30, 2026, 8:00 PM4 observed rounds
Outcomeunknown
Record22
MMR1429?
Tiermaster

Trainer effect

Lucky Girl

Monsters in your shop have a 10% chance to be SHINY.

Selected team

Round 12

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 30, 2026, 8:00 PM6 board slots7 trinkets
6 of 6board slots filled
Slot 1Level 3 · Shiny

Cicadence

Bug

Tier 3 · Cost 25

Cooldown2s
Multicast
Damage100
On Cast

Trigger the Bug ally above and give it +10 Damage permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1 · Shiny

Cherubble

Rock

Tier 3 · Cost 25

Cooldown4s
Multicast
Shield100
On Cast

Give adjacent allies +10 Damage permanently and Protect 1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Stellagon

Dragon

Tier 5 · Cost 50

Cooldown6s
Multicast
Damage150
Ongoing

Adjacent allies with no abilities have +2 Multicast.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3 · Shiny

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast8
Damage13
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Zephyrex

Flying

Tier 4 · Cost 60

Cooldown11s
Multicast
Damage100
On Cast

Give the Flying ally in front +3 Multicast permanently. (Zephyrex cannot have Multicast)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3 · Shiny

Stingarde

Bug

Tier 1 · Cost 10

Cooldown5s
Multicast
Damage450
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Bug × 3Cicadence · Velocect · Stingarde
  • Flying × 2Velocect · Zephyrex

Ability text matches

  • Cicadence references BugTrigger the Bug ally above and give it +10 Damage permanently.Potential interaction with Velocect, Stingarde.
  • Zephyrex references FlyingGive the Flying ally in front +3 Multicast permanently. (Zephyrex cannot have Multicast)Potential interaction with Velocect.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Cherubble + Velocect2,990 rounds together · 52% round win association2,990 observed win/loss round results
  • Cicadence + Velocect2,281 rounds together · 51% round win association2,281 observed win/loss round results
  • Stingarde + Velocect1,715 rounds together · 63% round win association1,715 observed win/loss round results
  • Cherubble + Cicadence1,430 rounds together · 52% round win association1,430 observed win/loss round results
  • Stellagon + Velocect1,209 rounds together · 46% round win association1,209 observed win/loss round results
  • Cherubble + Stellagon697 rounds together · 46% round win association697 observed win/loss round results
  • Cicadence + Stingarde488 rounds together · 53% round win association488 observed win/loss round results
  • Cherubble + Stingarde480 rounds together · 57% round win association480 observed win/loss round results
  • Cicadence + Stellagon400 rounds together · 45% round win association400 observed win/loss round results
  • Velocect + Zephyrex397 rounds together · 41% round win association397 observed win/loss round results
  • Stellagon + Stingarde236 rounds together · 54% round win association236 observed win/loss round results
  • Cherubble + Zephyrex218 rounds together · 50% round win association218 observed win/loss round results
  • Cicadence + Zephyrex116 rounds together · 59% round win association116 observed win/loss round results
  • Stellagon + Zephyrex59 rounds together · 42% round win association59 observed win/loss round results
  • Stingarde + Zephyrex15 rounds together · 33% round win association15 observed win/loss round results

Team toolkit

  • DamageCicadence: 100 · Stellagon: 150 · Velocect: 13 · Zephyrex: 100 · Stingarde: 450
  • ShieldCherubble: 100

Round inventory

Trinkets

7 trinkets · 5 types

Gold Trophy × 2

On Victory Gain $8.

Wood Sword × 2

Your monsters have +5 Damage.

Gold Bar

At the start of each day, gain $10.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Mega Duplicator

Gain 2 additional copies of the next Trinket you get from a gift.