Ranked run
Painter
Run wrq0rswcn3hi8lt · Sep 3, 2026, 10:00 PM

Trainer effect
Painter
Random species will be painted with every type this run.
Selected team
Round 10
Round result: loss

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.

Cinnabark
Tier 2 · Cost 20
Has additional Shield equal to 200% of the Poison stacks on the enemy.
No equipment observed on this monster.

Ginsage
Tier 4 · Cost 50
Adjacent Grass allies gain +10% Cooldown Speed permanently.
No equipment observed on this monster.

Emburn
Tier 2 · Cost 30
On Knockout of any monster, this gains +12 Burn permanently.
No equipment observed on this monster.

Ginsage
Tier 4 · Cost 50
Adjacent Grass allies gain +10% Cooldown Speed permanently.
No equipment observed on this monster.

Rattleghast
Tier 1 · Cost 10
Knockout adjacent allies and gain +15 Poison this battle for each ally Knockout.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Fire × 2Steamscuttle · Emburn
- Ghost × 2Emburn · Rattleghast
- Toxic × 2Cinnabark · Rattleghast
Ability text matches
- Steamscuttle references FireCharge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)Potential interaction with Emburn.
- Ginsage references GrassAdjacent Grass allies gain +10% Cooldown Speed permanently.Potential interaction with Ginsage.
- Ginsage references GrassAdjacent Grass allies gain +10% Cooldown Speed permanently.Potential interaction with Ginsage.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnSteamscuttle: 10 · Emburn: 18
- DamageGinsage: 150 · Ginsage: 150
- HealSteamscuttle: 60
- PoisonCinnabark: 10 · Rattleghast: 1
Round inventory
Trinkets
13 trinkets · 12 types

Gold Trophy × 2
On Victory Gain $8.

Bargain Bin
The first Common monster you buy each day is free.

Quick Flag
Your monsters in the leftmost column have +5% Cooldown Speed.

Training Weights
+100 HP

Gold Bar
Increase Income by $10.

Fire Orb
Your Fire monsters have +3 Burn.

Gold Bracelet
At the start of each day, give a random monster +8 Sell Value.

Junk
Does nothing.

Sapphire Ring
Monsters in your shop have +10% Heal.

Sapphire Amulet
You receive 25% more Heal.

Scrap Sword
Your monsters have +2 Damage for each Common Trinket you have.

Power Bell
Monsters in your shop have +25 Damage.
