Ranked run
Swim Coach
Run zkzywa8zrzatte1 · Sep 4, 2026, 3:10 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 6
Round result: loss

Electranade
Tier 2 · Cost 25
Knockout self.
No equipment observed on this monster.

Aster
Tier 3 · Cost 40
Adjacent Water allies gain +20 Heal permanently.
No equipment observed on this monster.

Joltail
Tier 1 · Cost 15
Ability details unavailable.
No equipment observed on this monster.

Boomagon
Tier 2 · Cost 30
Give the ally behind +4% Cooldown Speed permanently.
No equipment observed on this monster.

Plunderbird
Tier 2 · Cost 30
Gain $1.
No equipment observed on this monster.

Aster
Tier 3 · Cost 40
Adjacent Water allies gain +20 Heal permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Electric × 2Electranade · Joltail
- Water × 2Aster · Plunderbird
Ability text matches
- Aster references WaterAdjacent Water allies gain +20 Heal permanently.Potential interaction with Plunderbird, Aster.
- Aster references WaterAdjacent Water allies gain +20 Heal permanently.Potential interaction with Aster, Plunderbird.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageJoltail: 2 · Boomagon: 40 · Plunderbird: 1
- HealAster: 40 · Plunderbird: 25 · Aster: 40
- ShockElectranade: 56 · Joltail: 8
Round inventory
Trinkets
3 trinkets · 3 types

Gold Nugget
Increase Income by $3.

Silver Watch
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Market License
Increase shop rank by 1.
