Ranked run
Lucky Girl
Run pkrla8ncyttd8z7 · Sep 15, 2026, 10:31 PM

Trainer effect
Lucky Girl
SHINY monsters are more likely to appear.
Selected team
Round 24
Round result: loss

Onsetra
Tier 5 · Cost 50
The ally behind applies its Ongoing abilities 3 additional time(s).
No equipment observed on this monster.

Shrinell
Tier 4 · Cost 50
Ally behind has +1.5% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Vengrieve
Tier 5 · Cost 45
Exact level stats unavailable.
Knockout the monster opposite of this and gain their stats for this battle (except Cooldown).
No equipment observed on this monster.

Celestia
Tier 4 · Cost 30
Disable abilities of enemy Ongoing monsters in this row.
No equipment observed on this monster.

Cawnushi
Tier 4 · Cost 50
On Knockout of any monster, this gains +210 Damage permanently.
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up all adjacent allies for this battle (max level 4).
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Dragon × 2Onsetra · Celestia
- Ghost × 2Vengrieve · Cawnushi
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageOnsetra: 300 · Shrinell: 480 · Celestia: 390 · Cawnushi: 150
- HealSukoi: 80
Round inventory
Trinkets
64 trinkets · 31 types

Junk × 12
Does nothing.

Hero's Sword
Your monsters have +12 Damage.

Quick Flag × 5
Your monsters in the leftmost column have +5% Cooldown Speed.

Tempo Charm × 4
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Boxing Glove
On Victory Your team gains +5 Damage permanently.

Quick Bell × 3
Monsters in your shop have +5% Cooldown Speed.

Gold Nugget × 2
Increase Income by $3.

Market License
Increase shop rank by 1.

Gold Trophy
On Victory Gain $8.

Power Pouch × 2
When you buy an item, give your monsters +2 Damage.

Power Crown
Your top middle monster has +20 Damage.

Training Weights × 2
+100 HP

Gold Bracelet × 2
At the start of each day, give a random monster +8 Sell Value.

Fancy Sword × 2
Your monsters have +3% Damage for each Trinket you have.

Topaz Ring
Monsters in your shop have +10% Shield.

Wood Sword
Your monsters have +5 Damage.

Zenith Stone × 2
When your monsters gain stats, they gain +80% more (except Multicast).

Momentum Flag × 3
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Echo Bell
When you buy a 0 cost item, use it an additional time.

Barbell
+5000 HP

Mysterious Mask × 3
Choose a trainer and gain their ability.

Haste Orb
Your monsters have +15% Cooldown Speed.

Giant Club × 2
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Metronome × 2
When your monsters cast, they gain +10 Damage for this battle.

Blitz Bell
Monsters in your shop have +30% Cooldown Speed.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Haste Crown × 2
Your top middle monster has +30% Cooldown Speed.

Winged Crown
Your top middle monster has +1 Multicast.

Rocket Boots
Monsters in your shop gain Flying typing.

Alpha Crown
On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.

Candy Jar
On Battle Start Your Common and Uncommon monsters permanently level up to level 3.
