Ranked run
Burglar
Run ulprc4g3hde1dyq · Sep 14, 2026, 12:47 AM

Trainer effect
Burglar
Trinket gifts only offer 2 choices, but you can take both of them.
Selected team
Round 12
Round result: win

Shikitsune
Tier 3 · Cost 35
Knocked-out allies are revived and gain +40% Cooldown Speed for this battle.
No equipment observed on this monster.

Cairnage
Tier 5 · Cost 55
Allies gain Damage for this battle equal to 2x their Shield.
No equipment observed on this monster.

Danuki
Tier 4 · Cost 50
On ally knockout, this gains 100% of their Damage for this battle. (Except other Danuki)
No equipment observed on this monster.

Dollhime
Tier 3 · Cost 40
Exact level stats unavailable.
On Trinket Gained +120 Damage permanently.
No equipment observed on this monster.

Petrirex
Tier 3 · Cost 40
Knockout adjacent allies and gain +50 Shield and +50 Damage permanently for each ally Knockout.
No equipment observed on this monster.

Nekoffin
Tier 2 · Cost 20
Gain 2 random non-unique Common Trinkets.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Ghost × 4Shikitsune · Danuki · Petrirex · Nekoffin
- Curio × 2Dollhime · Nekoffin
- Rock × 2Cairnage · Petrirex
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageShikitsune: 100 · Danuki: 40 · Petrirex: 50 · Nekoffin: 500
- ShieldCairnage: 1,000
Round inventory
Trinkets
45 trinkets · 25 types

Junk × 5
Does nothing.

Wood Sword × 3
Your monsters have +5 Damage.

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Gold Nugget
Increase Income by $3.

Topaz Ring × 3
Monsters in your shop have +10% Shield.

Sapphire Ring × 3
Monsters in your shop have +10% Heal.

Boxing Glove × 3
On Victory Your team gains +5 Damage permanently.

Power Pouch × 4
When you buy an item, give your monsters +2 Damage.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.

Fire Orb
Your Fire monsters have +3 Burn.

Gold Bracelet × 3
At the start of each day, give a random monster +8 Sell Value.

Tempo Charm × 2
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Mighty Bell
Monsters in your shop have +300 Damage.

Zenith Stone × 2
When your monsters gain stats, they gain +80% more (except Multicast).

Gold-o-matic
Increase Income by $30.

Membership Card
You can use 1 additional Item each day.

Market License
Increase shop rank by 1.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.

Power Bell
Monsters in your shop have +25 Damage.

Gold Trophy
On Victory Gain $8.

Haste Crown × 2
Your top middle monster has +30% Cooldown Speed.

VIP Pass
Your shop no longer stocks anything Common or Uncommon.

Echo Bell
When you buy a 0 cost item, use it an additional time.

Locked Box
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Metronome
When your monsters cast, they gain +10 Damage for this battle.
