Ranked run

Gamer

Run mt15ejsmkcvh2rs · Sep 12, 2026, 10:33 AM

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Patch unknownUpdated Sep 13, 2026, 3:40 AM4 observed rounds
Outcomeunknown
Record22
MMR1503?
Tierdiamond

Trainer effect

Gamer

Gain a Mythical monster and $30 on day 9.

Selected team

Round 8

Round result: win

Open in Team Builder
Patch unknownUpdated Sep 13, 2026, 3:40 AM6 board slots27 trinkets
6 of 6board slots filled
Slot 1Level 2

Sukoi

Water

Tier 2 · Cost 20

Cooldown3s
Multicast
Heal80
On Cast

On the first cast, level up the ally above for this battle (max level 4).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Gildshell

Bug

Tier 2 · Cost 20

Cooldown2s
Multicast
Damage1
On Battle Start

+20 Sell Value permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Gildshell

Bug

Tier 2 · Cost 20

Cooldown2s
Multicast
Damage1
On Battle Start

+20 Sell Value permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Beetdown

FightingGrass

Tier 1 · Cost 10

Cooldown4.5s
Multicast
Damage105
On Victory

+300 Damage permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Tengusto

FightingFlying

Tier 4 · Cost 45

Cooldown4.5s
Multicast2
Damage50
Ongoing

Has an additional +70 Damage for each Badge that you have.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3

Bonshell

GrassRock

Tier 2 · Cost 20

Cooldown7s
Multicast
Shield300
On Cast

+300 Damage and +300 Shield for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Fighting × 2Beetdown · Tengusto
  • Grass × 2Beetdown · Bonshell

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • DamageGildshell: 1 · Gildshell: 1 · Beetdown: 105 · Tengusto: 50
  • HealSukoi: 80
  • ShieldBonshell: 300

Round inventory

Trinkets

27 trinkets · 17 types

Gold Bracelet

At the start of each day, give a random monster +8 Sell Value.

Junk × 2

Does nothing.

Wood Sword × 3

Your monsters have +5 Damage.

Sapphire Ring × 2

Monsters in your shop have +10% Heal.

Boxing Glove × 3

On Victory Your team gains +5 Damage permanently.

Gold Nugget × 2

Increase Income by $3.

Tempo Charm × 2

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Quick Flag

Your monsters in the leftmost column have +5% Cooldown Speed.

Training Weights × 3

+100 HP

Gold Trophy

On Victory Gain $8.

Warhorn

On Battle Start Your monsters gain +10 Damage permanently.

Power Pouch

When you buy an item, give your monsters +2 Damage.

Alpha Crown

On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.

Fancy Sword

Your monsters have +3% Damage for each Trinket you have.

Mighty Bell

Monsters in your shop have +300 Damage.

Earth Crest

On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Greedy Gloves

You can take all of the choices from your next Trinket gift.