Ranked run
Black Belt
Run 3dzwop6u9up3294 · Sep 12, 2026, 4:32 AM

Trainer effect
Black Belt
On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.
Selected team
Round 5
Round result: loss

Leafleap
Tier 1 · Cost 15
On Bought Give all monsters in the shop +10 Damage for the rest of the run.
No equipment observed on this monster.

Bunchop
Tier 1 · Cost 15
Your team has +50 HP. On Victory Increase this ability's HP bonus by +50.
No equipment observed on this monster.

Blessom
Tier 2 · Cost 20
At the start of each day, monsters in your shop gain +50 Damage.
No equipment observed on this monster.

Swoonet
Tier 1 · Cost 10
This only needs 2 copies to level up. This can level up indefinitely.
No equipment observed on this monster.

Aviarab
Tier 2 · Cost 20
On Bought Give the next Flying monster you buy +1 Multicast.
No equipment observed on this monster.

Pipskull
Tier 1 · Cost 15
Evolve after this monster experiences Knockout 2 times.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Bug × 2Leafleap · Aviarab
- Flying × 2Swoonet · Aviarab
- Grass × 2Leafleap · Blessom
Ability text matches
- Aviarab references FlyingOn Bought Give the next Flying monster you buy +1 Multicast.Potential interaction with Swoonet.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageLeafleap: 80 · Bunchop: 50 · Blessom: 50 · Swoonet: 30 · Aviarab: 15 · Pipskull: 20
- HealSwoonet: 30
Round inventory
Trinkets
3 trinkets · 3 types

Hero's Sword
Your monsters have +12 Damage.

Bargain Bin
The first Common monster you buy each day is free.

Mini Duplicator
Gain an additional copy of the next non-unique Trinket from a gift.
