Ranked run
Scavenger
Run rne2gc1ntm56fep · Sep 3, 2026, 7:53 PM

Trainer effect
Scavenger
Gain an additional copy of each non-unique Common or Uncommon Trinket from a gift.
Selected team
Round 11
Round result: loss

Shikitsune
Tier 3 · Cost 35
Knocked-out allies are revived and gain +20% Cooldown Speed for this battle.
No equipment observed on this monster.

Nekoffin
Tier 2 · Cost 20
Gain 3 random non-unique Common Trinkets.
No equipment observed on this monster.

Danuki
Tier 4 · Cost 50
On ally knockout, this gains 100% of their Damage for this battle. (Except other Danuki)
No equipment observed on this monster.

Danuki
Tier 4 · Cost 50
On ally knockout, this gains 100% of their Damage for this battle. (Except other Danuki)
No equipment observed on this monster.

Petrirex
Tier 3 · Cost 40
Knockout adjacent allies and gain +100 Shield and +100 Damage permanently for each ally Knockout.
No equipment observed on this monster.

Ratacomb
Tier 1 · Cost 15
+3 Multicast permanently. Revives itself once per battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Ghost × 5Shikitsune · Nekoffin · Danuki · Petrirex · Ratacomb
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageShikitsune: 50 · Nekoffin: 750 · Danuki: 40 · Danuki: 40 · Petrirex: 100 · Ratacomb: 60
Round inventory
Trinkets
75 trinkets · 18 types

Tempo Charm × 2
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Junk × 38
Does nothing.

Quick Flag × 4
Your monsters in the leftmost column have +5% Cooldown Speed.

Topaz Ring × 4
Monsters in your shop have +10% Shield.

Blitz Bell × 3
Monsters in your shop have +30% Cooldown Speed.

Momentum Flag
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Poison Orb × 4
Your Toxic monsters have +3 Poison.

Gold Bracelet × 4
At the start of each day, give a random monster +8 Sell Value.

Training Weights × 2
+100 HP

Quick Bell × 2
Monsters in your shop have +5% Cooldown Speed.

Sapphire Ring × 2
Monsters in your shop have +10% Heal.

Power Pouch × 2
When you buy an item, give your monsters +2 Damage.

Treasure Map
Your next Trinket gift choices are 1 rarity tier higher.

Gold Trophy × 2
On Victory Gain $8.

Mighty Bell
Monsters in your shop have +300 Damage.

Barbell
+5000 HP

Mysterious Charm
+25% HP

Haste Crown
Your top middle monster has +30% Cooldown Speed.
