Ranked run
Scavenger
Run qltx15kn8do04h2 · Sep 16, 2026, 4:00 AM

Trainer effect
Scavenger
Gain an additional copy of each non-unique Common or Uncommon Trinket from a gift.
Selected team
Round 9
Round result: win

Emburn
Tier 2 · Cost 30
On Knockout of any monster, this gains +24 Burn permanently.
No equipment observed on this monster.

Shikitsune
Tier 3 · Cost 35
Knocked-out allies are revived and gain +20% Cooldown Speed for this battle.
No equipment observed on this monster.

Shikitsune
Tier 3 · Cost 35
Knocked-out allies are revived and gain +20% Cooldown Speed for this battle.
No equipment observed on this monster.

Nekoffin
Tier 2 · Cost 20
Gain 2 random non-unique Common Trinkets.
No equipment observed on this monster.

Petrirex
Tier 3 · Cost 40
Knockout adjacent allies and gain +50 Shield and +50 Damage permanently for each ally Knockout.
No equipment observed on this monster.

Ratacomb
Tier 1 · Cost 15
+2 Multicast permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Ghost × 5Emburn · Shikitsune · Nekoffin · Petrirex · Ratacomb
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnEmburn: 72
- DamageShikitsune: 50 · Shikitsune: 50 · Nekoffin: 500 · Petrirex: 50 · Ratacomb: 40
Round inventory
Trinkets
13 trinkets · 9 types

Locked Box × 2
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Fake Diamond
The next time you lose a battle, gain $40.

Gold Trophy
On Victory Gain $8.

Fire Bell × 2
Fire monsters in your shop have +5 Burn.

Speed Crest
Your monsters in the rightmost column have +20% Cooldown Speed.

Power Pouch
When you buy an item, give your monsters +2 Damage.

Topaz Ring
Monsters in your shop have +10% Shield.

Quick Flag × 2
Your monsters in the leftmost column have +5% Cooldown Speed.

Small Club × 2
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.
