Ranked run

Monster Ranger

Run 65h5teyfqfg0ppr · Jul 18, 2026, 5:19 PM

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Patch unknownUpdated Jul 26, 2026, 9:15 AM1 observed rounds
Outcomeunknown
Record10
MMR1408?
Tiermaster

Trainer effect

Monster Ranger

Start with an Uncommon monster. Get another copy of that monster every 2 days.

Selected team

Round 14

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 26, 2026, 9:15 AM6 board slots8 trinkets
6 of 6board slots filled
Slot 1Level 2

Pylong

Electric

Tier 4 · Cost 40

Cooldown7s
Multicast
Damage1
Shock15
Ongoing

Ally behind has +200% Shock.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Galvanine

Electric

Tier 5 · Cost 50

Cooldown7s
Multicast
Damage20
Shock12
On Cast

+50% Cooldown Speed and +4 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2 · Shiny

Saberhorn

Dragon

Tier 5 · Cost 60

Cooldown6s
Multicast
Damage100
On Cast

Give the ally in front +2 Multicast and increase this monster's Cooldown by 6 seconds for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Galvanine

Electric

Tier 5 · Cost 50

Cooldown7s
Multicast
Damage10
Shock6
On Cast

+50% Cooldown Speed and +2 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 3 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3

Humbolt

ElectricFlying

Tier 3 · Cost 25

Cooldown4s
Multicast4
Damage45
Shock1
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Electric × 3Pylong · Galvanine · Humbolt

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 3 second(s). (Ironcore cannot receive charge)Potential interaction with Pylong, Galvanine, Galvanine, Humbolt.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Humbolt + Ironcore885 rounds together · 48% round win association885 observed win/loss round results
  • Ironcore + Pylong652 rounds together · 50% round win association652 observed win/loss round results
  • Galvanine + Ironcore608 rounds together · 48% round win association608 observed win/loss round results
  • Humbolt + Pylong565 rounds together · 51% round win association565 observed win/loss round results
  • Galvanine + Saberhorn283 rounds together · 48% round win association283 observed win/loss round results
  • Ironcore + Saberhorn255 rounds together · 47% round win association255 observed win/loss round results
  • Galvanine + Pylong246 rounds together · 48% round win association246 observed win/loss round results
  • Galvanine + Humbolt220 rounds together · 49% round win association220 observed win/loss round results
  • Humbolt + Saberhorn134 rounds together · 54% round win association134 observed win/loss round results
  • Pylong + Saberhorn99 rounds together · 44% round win association99 observed win/loss round results

Team toolkit

  • DamagePylong: 1 · Galvanine: 20 · Saberhorn: 100 · Galvanine: 10 · Ironcore: 30 · Humbolt: 45
  • ShockPylong: 15 · Galvanine: 12 · Galvanine: 6 · Humbolt: 1

Round inventory

Trinkets

8 trinkets · 8 types

Gold Trophy

On Victory Gain $8.

Power Crown

Your top middle monster has +20 Damage.

Power Band

Give the first monster you buy each day +20 Damage.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Silver Watch

When a monster levels up, it gains +15% Cooldown Speed.

Ancient Plume

On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Haste Crown

Your top middle monster has +30% Cooldown Speed.

Winged Crown

Your top middle monster has +1 Multicast.